Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2022-06-12 09:33 pm
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Week 1
Good morning, New Rapture. A new day is dawning.
There may not be much light to differentiate the days here, but the lights of the part of the city you're in change enough by the clock that you can almost believe there's a sun somewhere. It looks like Mayor Fontaine has no intention of going back on his deal, and for the time being? You're all stuck here. But there's plenty to do, and... maybe not plenty to see, but there's enough. There's something, at any rate.
Especially if you're willing to look beyond the surface.
And if you spend enough time around others, you might find something neat!
No matter what, it's time to start getting to know your fellow captives. You might be here a while.

MONDAY | TUESDAY | WEDNESDAY | THURSDAY
FRIDAY | SATURDAY
[ ooc: Welcome to the first week of Unknown Seas Round 3! We're very excited to have you. Please make sure to mark any investigation toplevels accordingly, and you can reach either Mayor Fontaine or Eleanor for conversations! ]
There may not be much light to differentiate the days here, but the lights of the part of the city you're in change enough by the clock that you can almost believe there's a sun somewhere. It looks like Mayor Fontaine has no intention of going back on his deal, and for the time being? You're all stuck here. But there's plenty to do, and... maybe not plenty to see, but there's enough. There's something, at any rate.
Especially if you're willing to look beyond the surface.
And if you spend enough time around others, you might find something neat!
No matter what, it's time to start getting to know your fellow captives. You might be here a while.

MONDAY | TUESDAY | WEDNESDAY | THURSDAY
FRIDAY | SATURDAY
[ ooc: Welcome to the first week of Unknown Seas Round 3! We're very excited to have you. Please make sure to mark any investigation toplevels accordingly, and you can reach either Mayor Fontaine or Eleanor for conversations! ]
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[He stares at the machine for a moment longer.]
Maybe it's a false facade and there's a passageway in the wall? But that doesn't explain the slot...
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[hm.
...
actually hang on. he notices... something in the pile...]
...
Ah. I wonder what that is doing here.
[he might be kind of amused by the extremely red wind-up toy car, but it's hard to tell.]
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[It takes Brett a second to place what he's even looking at. The car hadn't seemed particularly extraordinary, certainly not compared to a few other things.]
Do you recognize it?
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[…he wonders if the dog will want to play with it. It is Nero’s work, so it can probably handle Dog… he’ll go ahead and wind it up.]
It should tell you something about his personality that he decided to put himself in the driver’s seat.
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[Brett peers at the little driver inside the car before it gets wound up and zooms off! The dog gives chase!]
But it's strange that it's here. What's the point in taking something like that, too?
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[Brett gives a few Ear Scratches.]
Unless this is someone's dog in particular.
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[mgrgrgr.]
Though I must confess, I would almost feel worse for the person trying to hold Nero tol Scaeva captive…
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[Brett frowns, turning to fish in the pile for a second.]
I got this, too. [It's a Funko Pop!] It isn't anything I've seen before - that would be weird - but it looks a lot like a friend of mine. In...Funko form.
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Honestly, I suppose I can potentially understand the appeal of such a thing applied to something else, but getting a rendition of a friend that looks so dead-eyed sounds particularly unnerving...
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[He's still holding it, though.]
I'm...worried about why they made it.
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[Brett looks at the weird doll a moment longer before putting it back with the pile.]
I guess there's not much we can do about that now.
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