Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2020-04-05 02:03 am
Entry tags:
COMMENCE EXPERIMENT
Fun fact: Did you know that the Pacific Ocean has a surface area of 62.46 million miles? That's not even accounting for depth.
You awaken to a sharp jolt, like you've just hit the drop on a roller coaster. Then it passes, and you're in a bed, suddenly very clearly awake. Is that right? Were you asleep? Your memory is a little fuzzy as you come down off the adrenaline, but it puts itself into place soon enough. This is not, as one might say, your beautiful house. If you have a beautiful wife, she sure isn't here.
The positioning of the bed inside your new room gives you a very clear indication of where you are - or at least, where the building is. Above you is a decent-sized window looking out on... well, the ocean. But not in a fun beachside resort way, to say the least. Fish swim by pretty frequently, here to keep you company - but they cannot hear your screams, and do not seem particularly bothered if you tap on the glass unless they're right by it. It's thick, man.
On the bedside table, you'll find two things: a key card with a number between 1 and 25 on it (no points for guessing which one is on whose, unfortunately), and a small handheld device, a little like a smartphone but mostly like a blackberry? Remember those? Anyway, accessing it will reveal only a scarce few functions: a list of profiles, a map of the building, and a very ominous set of rules. You might try to ignore that last one! Unfortunately, you'll find them in a frame by your door. And in a frame somewhere in every room of the place, if you go out exploring at all. The tablet also has a message for you when you open it:
Greetings. Please take an hour to become accustomed to the facilities, then proceed to the meeting room north of your dormitories. Attendance is mandatory. - The Professor
But hey, it... it also lets you play Snake! Who doesn't love Snake, huh?
Anyway, head out into the halls! Make some new friends - or maybe enemies, wouldn't that be exciting? Look around a little! Just make sure to be back for whatever this meeting is - after all, you want a chance to face off with your captor, right?
You awaken to a sharp jolt, like you've just hit the drop on a roller coaster. Then it passes, and you're in a bed, suddenly very clearly awake. Is that right? Were you asleep? Your memory is a little fuzzy as you come down off the adrenaline, but it puts itself into place soon enough. This is not, as one might say, your beautiful house. If you have a beautiful wife, she sure isn't here.
The positioning of the bed inside your new room gives you a very clear indication of where you are - or at least, where the building is. Above you is a decent-sized window looking out on... well, the ocean. But not in a fun beachside resort way, to say the least. Fish swim by pretty frequently, here to keep you company - but they cannot hear your screams, and do not seem particularly bothered if you tap on the glass unless they're right by it. It's thick, man.
On the bedside table, you'll find two things: a key card with a number between 1 and 25 on it (no points for guessing which one is on whose, unfortunately), and a small handheld device, a little like a smartphone but mostly like a blackberry? Remember those? Anyway, accessing it will reveal only a scarce few functions: a list of profiles, a map of the building, and a very ominous set of rules. You might try to ignore that last one! Unfortunately, you'll find them in a frame by your door. And in a frame somewhere in every room of the place, if you go out exploring at all. The tablet also has a message for you when you open it:
Greetings. Please take an hour to become accustomed to the facilities, then proceed to the meeting room north of your dormitories. Attendance is mandatory. - The Professor
But hey, it... it also lets you play Snake! Who doesn't love Snake, huh?
Anyway, head out into the halls! Make some new friends - or maybe enemies, wouldn't that be exciting? Look around a little! Just make sure to be back for whatever this meeting is - after all, you want a chance to face off with your captor, right?

Library
[That's Shelley's priority, really]
no subject
[ She's peering at those psychology books... huh. ]
... It's a strange collection, at the very least.
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[Could this be a psychological experiment? It wouldn't be...impossible, she figures]
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[ Not having answers? Super sucks. ]
But there are a lot of books. Maybe we'll stumble upon one of those.
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[Shelley didn't even ask if she was willing to go along, or if she hadn't checked the library already. Looks like this redhead is searching for ways to keep herself busy]
But there are too many books for a day or two. We're expected to stay here for a long time, I'm sure.
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--Do you think this facility was made for us, then?
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[There's Shelley, peering over the spines of the books, taking those who seem like could be interesting, and just...tossing them aside to the floor without much care once she finds nothing of use in them]
I wonder if they'll clean up the place or if we will have to do it ourselves.
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Well... it would give us something to do. Still, it's not really a comforting thought...
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Making us bored would be a good way to make us want to leave, that's for sure!
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[ She wrinkles her nose a bit. ]
Though, being underwater already makes me want to leave.
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Aw, don't worry too much about it. Think of it like this: if this place was going to break apart at any moment, there'd be no point in having all these books and all that art in the other room. It'd be a waste of money to have this all if the water could come in and ruin it all.
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That's... true. I haven't been to the art gallery, but if it's here, it must be important to whoever's in charge.
[ There's still that worry that whoever built this might have made a miscalculation, but... for now she can ignore it. Kind of. ]
As well as this huge collection.
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[Point made, she continues. She has almost emptied part of where she's been looking, and of course, there's nothing. Shelley starts pushing on the back of the shelf like she's looking for secret compartments]
Oh, how rude of me, I haven't introduced myself. My name is Shelley!
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[ ... huh. Well, she'll start to do the same; it hadn't actually occurred to her. She's nicer about putting the books down, though. ]
It's alright. I'm Mira-- it's nice to meet you, Shelley.
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[But that can wait until they're out, she figures]
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I'm not that interesting, but... I won't say no to tea.
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[Heh, forgive Shelley, she's sociable]
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... I suppose you're right. [ She says it with a quiet laugh. ] ... Okay. As long as you will tell me about yourself, too.
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[Shelley is clearly rather happy about it, yup]
Any ideas why they brought you down here?
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[ She shakes her head. ]
I have no idea. I don't really have any special skills or anything. What about you?
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[It happens, really]
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In my experience... accidents rarely happen. But... in any case, I'm glad to have met you, so it's not all bad. It's... not every day you meet a new friend.