Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2020-04-05 02:03 am
Entry tags:
COMMENCE EXPERIMENT
Fun fact: Did you know that the Pacific Ocean has a surface area of 62.46 million miles? That's not even accounting for depth.
You awaken to a sharp jolt, like you've just hit the drop on a roller coaster. Then it passes, and you're in a bed, suddenly very clearly awake. Is that right? Were you asleep? Your memory is a little fuzzy as you come down off the adrenaline, but it puts itself into place soon enough. This is not, as one might say, your beautiful house. If you have a beautiful wife, she sure isn't here.
The positioning of the bed inside your new room gives you a very clear indication of where you are - or at least, where the building is. Above you is a decent-sized window looking out on... well, the ocean. But not in a fun beachside resort way, to say the least. Fish swim by pretty frequently, here to keep you company - but they cannot hear your screams, and do not seem particularly bothered if you tap on the glass unless they're right by it. It's thick, man.
On the bedside table, you'll find two things: a key card with a number between 1 and 25 on it (no points for guessing which one is on whose, unfortunately), and a small handheld device, a little like a smartphone but mostly like a blackberry? Remember those? Anyway, accessing it will reveal only a scarce few functions: a list of profiles, a map of the building, and a very ominous set of rules. You might try to ignore that last one! Unfortunately, you'll find them in a frame by your door. And in a frame somewhere in every room of the place, if you go out exploring at all. The tablet also has a message for you when you open it:
Greetings. Please take an hour to become accustomed to the facilities, then proceed to the meeting room north of your dormitories. Attendance is mandatory. - The Professor
But hey, it... it also lets you play Snake! Who doesn't love Snake, huh?
Anyway, head out into the halls! Make some new friends - or maybe enemies, wouldn't that be exciting? Look around a little! Just make sure to be back for whatever this meeting is - after all, you want a chance to face off with your captor, right?
You awaken to a sharp jolt, like you've just hit the drop on a roller coaster. Then it passes, and you're in a bed, suddenly very clearly awake. Is that right? Were you asleep? Your memory is a little fuzzy as you come down off the adrenaline, but it puts itself into place soon enough. This is not, as one might say, your beautiful house. If you have a beautiful wife, she sure isn't here.
The positioning of the bed inside your new room gives you a very clear indication of where you are - or at least, where the building is. Above you is a decent-sized window looking out on... well, the ocean. But not in a fun beachside resort way, to say the least. Fish swim by pretty frequently, here to keep you company - but they cannot hear your screams, and do not seem particularly bothered if you tap on the glass unless they're right by it. It's thick, man.
On the bedside table, you'll find two things: a key card with a number between 1 and 25 on it (no points for guessing which one is on whose, unfortunately), and a small handheld device, a little like a smartphone but mostly like a blackberry? Remember those? Anyway, accessing it will reveal only a scarce few functions: a list of profiles, a map of the building, and a very ominous set of rules. You might try to ignore that last one! Unfortunately, you'll find them in a frame by your door. And in a frame somewhere in every room of the place, if you go out exploring at all. The tablet also has a message for you when you open it:
Greetings. Please take an hour to become accustomed to the facilities, then proceed to the meeting room north of your dormitories. Attendance is mandatory. - The Professor
But hey, it... it also lets you play Snake! Who doesn't love Snake, huh?
Anyway, head out into the halls! Make some new friends - or maybe enemies, wouldn't that be exciting? Look around a little! Just make sure to be back for whatever this meeting is - after all, you want a chance to face off with your captor, right?

no subject
That's true. We can look around some, then.
no subject
[And they have a time limit, apparently. Just one hour! Not nearly enough. Still, she has to introduce herself, no? Here she goes:]
I'm Shelley.
no subject
Nice to meet you! I'm Rose.
no subject
[...now that she thinks about something...Shelley turns around to face Rose]
Are you familiar with newfangled objects such as fridges?
[Last time she tried to lead someone around they got distracted right away. It was fun but boy was it a tangent that didn't lead to going outside, hah]
no subject
[Can't say she's really used them, but technologically they aren't all that interesting.]
no subject
[She had said, walking into one of the tunnels. She hadn't been over there yet, so she intended to take Rose to help her investigate, but as soon as she enters the tunnels she's entranced with what she's seeing. The bottom of the ocean is rather pretty. All those fishes, it's...it's beautiful]
...wow...isn't this so pretty, Rose?
no subject
[She clasps her hands together in delight.]
All the fish, and animals, and the light in the water...it's been so long since I've seen Earth from the angle.
no subject
[It's as if any hurry to search evaporated, content with observing the bottom of the sea. Apparently Shelley is easily distracted]
no subject
[it had been useful during the war, sometimes; for all that they can, they rarely do with Lapises always clearing a planet's oceans early in terraforming. Water had been a decent hiding place in a pinch.]