bathymetric: (Default)
Unknown Seas Mods / NPCs ([personal profile] bathymetric) wrote in [community profile] unknownseas2021-02-06 01:03 am
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FIRST TRIAL

[ Eventually, time seems to run out. Davy Jones takes a lap around the boat, rather tersely instructing everyone to gather in the theatre.

Once everyone is inside, he herds all of you onto the stage, which has been cleared save for the controls to the elaborate pipe organ built into the room. ]


Step lively, passengers! There's a long ride ahead of ye!

[ And once everyone is on that stage, Davy Jones sits at his organ and begins to play. It's not a familiar song to any of you, and it doesn't sound kind, but it does sound wildly complicated. Or it would be, for someone who can't play with his many tentacles.

As the piece begins, the stage begins to descend. Well, at least the part you're all on, as well as where Jones sits at the organ. And it keeps descending, at least through a few floors before long. The elevator shaft is dark, the music echoing until it fades, the controls apparently too far from the pipe organ above before long. Jones sits in silence as the cramped ride continues. Dull bulbs set into the wall provide just enough illumination to tell where you all are, but the walls are thick steel.

You have to have descended several floors, you imagine, when light starts to creep in at the edges of the platform, along with voices. They sound distant and distorted, but the first thing you hear when the platform breaks into the trial room is men singing, rough and distant.

You can also see the... surprisingly somber room, considering where you are. The walls and floor are all made of glass, allowing you a view of the sea as the ship you now stand on the very lowest deck of pushes through the water. Lights illuminate enough to tell that it is indeed water out there, but the water is perhaps not the most interesting thing out there in the dark.

Below the ship, illuminated by a ghostly aura, sails (for lack of a more fitting word) The Flying Dutchman. If you look closely, sailors more monster than anything else man the deck, and seem to be the source of the song. Davy Jones casts the ship a sad look, then stops a foot on the floor and the song quiets. ]


Take your places, passengers. Ye have this chance alone to find the killer among yer number.

[ In the center of the room stands a circle of sturdy metal podiums. Carmen's seems to be almost... decades older than the rest, coated in rust and barnacles. In the center hangs a circle of screens, currently switched off. ]

If there are questions, I am going anywhere no sooner than the lot of you.

[ Jones moves to look out the window, leaving you all to talk amongst yourselves.

Welcome to your first trial. ]
conceivesfrenzy: (43)

[personal profile] conceivesfrenzy 2021-02-06 06:29 pm (UTC)(link)
I mean, if there was water around the edge of the pool, then she could've slipped on that, right?
ahelpingpaw: (outta there I was so tired and hungry)

[personal profile] ahelpingpaw 2021-02-06 06:32 pm (UTC)(link)
It'd be hard to make a murder trap with water, right? Nothing would guarantee she'd slip on that.

[He's seriously working with the assumption every single part of this case was carefully planned by a ruthless murderer]
ignobel: (wtb new team)

[personal profile] ignobel 2021-02-06 06:35 pm (UTC)(link)
If she got pushed or something else hit her that wouldn't leave a mark but that'd disorient her... There's ways to trap people if you try hard enough.

Sounds like our killer tried hard enough.

[Like, the more details come out... looks at the buffet table...]
deathmagnetic: (7)

[personal profile] deathmagnetic 2021-02-06 06:39 pm (UTC)(link)
There was a bruise on her chest. Depending on when she was struck there, it could've started the momentum towards her being thrown off-balance. It wouldn't have even needed to necessarily be a hard hit.
ignobel: (and by everyone I mean me)

[personal profile] ignobel 2021-02-06 07:17 pm (UTC)(link)
Would have helped to get a look at the bruise, I guess.

[Looking at corpses ain't one of her hobbies but now they need information to not die so I guess it's a hobby now. Or would be if they weren't stuck down here. F.]

You think it could have been the railing, too...? Hard to say where she actually died...
deathmagnetic: (8)

[personal profile] deathmagnetic 2021-02-06 07:23 pm (UTC)(link)
I'm sure the railing was involved at some point.

I present one possibility as to how:

Her killer struck her on the chest, and she lost her balance, stumbling over the railing. Depending on how quick she acted, her own ability, and how she fell over the railing, it's also possible she could've grabbed onto it. But, then Carmen's killer could've had the opportunity to lightly jostle the railing, which would cause her to completely fall over. In doing this, they managed to leave those 'scratches' behind.

Following that, the 'where' would logically be after she was tossed back on board. If we're going with the theory she broke her neck on her being thrown back onto the ship, that is.
jibunwo: (with one word you saved me)

[personal profile] jibunwo 2021-02-06 07:25 pm (UTC)(link)
In which case, should that be the progression of events, fault would by these rules be laid upon the one who put her in the initial circumstances, and not the sea creature which threw her back.

It does little to explain the mess in the buffet, unless the strike was the result of a fight having spilled out from there to the deck.
deathmagnetic: (4)

[personal profile] deathmagnetic 2021-02-06 08:01 pm (UTC)(link)
Since I doubt that Carmen was thrown off the railing from the beginning of the altercation, it'd have to have been towards the end of a fight that involved making that mess.
ignobel: (the crop makes this a sassy pose)

[personal profile] ignobel 2021-02-06 07:49 pm (UTC)(link)
I mean, I could see it. But I'm not seeing where 'lightly jostling the railing' and 'leaving weird scratches' lines up?
deathmagnetic: (4)

[personal profile] deathmagnetic 2021-02-06 08:03 pm (UTC)(link)
It could be from claws, someone who has metal hands, or an individual who possessed enough strength to leave scratches from their bare hands against metal.