wheremst: and go pick-pocket perth (then she'll stick em up down under)
And sure enough, true to Carmen's word, it's not long before she grants clearance and others start to appear - some familiar, some less than. There's no guarantee that you'll understand each other, or even really enjoy each other's company, but in a way, you all share the same strange and traumatic experience. Surely that counts for something, right?

Carmen herself hangs off to the side, ready to send anyone home who wants to go, or to elaborate on things that have happened, but for now it's a beautiful day at the beach, you're all alive, and that's good enough for now. Enjoy the vibes.

[ ooc: welcome to the last IC log of Unknown Seas r2! Feel free to mingle to your hearts' content, get up to Shenanigans, whatever you'd like! The world, along with the multiverse beyond, is your oyster.

For R1 characters, about 3 months have passed since the end of your round. You've been able to do some travel, but this is the first time Carmen's gotten the Lutece Machine fully operational like this. also, you've all known in broad terms about this for a while, if you talk to carmen much! She mostly just... didn't want to drop "oh and there was ANOTHER round of this" right after the end of r1. So come in, say hi to everyone from your prequel-sequel (or, dare I say, pre-sequel) round, and have fun!

As for our lovely players, see you guys in the OOC comm for the love meme, and, if you're interested, further beyond for Round 3! ]
bathymetric: (?!?!?! (R2))
Eventually, the investigation ends. You have time to move your supplies (and Jimmy Buffetts) off the ship, but it's a hike up to the lighthouse. You're only going to be able to bring what you need.

All that's left is to hope that you have that, after all of this.

The jungle that stretches out into the distance is eerily quiet as you make your way up to the lighthouse - enough time to wonder, certainly, what awaits you in there. Will The Captain finally show you his true face? Can he? There's only one way to find out... time to make your way inside.

Unless you're Magica, the lobby (so to speak) of the lighthouse might be a little overwhelming: piles and piles of pirate treasure to the sides of the room, with a raised, dark glass cylinder in the center. Around that cylinder are a series of makeshift podiums, ready for you all to stand together one last time.

Standing in front of that cylinder is The Captain. Not to get too into details, but though natural processes are slowed, Jack's body isn't exactly in perfect shape, and still moves in that unnerving puppet-y way he has each time you've seen him.

"Welcome... to your-!"

Is what he manages before there's a pair of very loud noises behind you - the first a massive blast of water that draws your attention just before a massive explosion on the side of the SS Swift detonates moments later, sending a blast of energy outwards - which pauses, for a moment, before almost reversing into an implosion that sees all traces of the ship sucked into the aether. A pirate ship you've never seen before sails behind it, visible for just a moment before the doors slam closed.

"... I'll be with you in a moment. Don't go anywhere."

And The Captain leaves the room fast. So fast, in fact, that he... leaves Jack's body behind, though it's too quick to get any kind of good look at him. Ignoring... that, looks like you guys have some time to talk things over! Better make it count.
bathymetric: (Default)
Good morning, passengers. You've made landfall.

The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:

"Don't take too long! We have business in that lighthouse, you and I."

Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.

"And Jones! Head to your ship and ready the crew for when this is over."

Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.

With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.

But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...
cethflayn: (here in prayer)
[When the remainder of the passengers returns to the ship, Flayn steals away to read what Constantine gave her upon their parting. She reads it, and cannot find it in her heart to burn it.

Well. With the rest of the letters from the dead it goes. They'll all be on her person, now, which is the safest place she can think to keep such precious words.

Quietly, privately, Flayn comes to Lelouch to ask for his assistance, and soon enough pieces of paper with Flayn's lovely handwriting find themselves slipped under your door.


Please come to the Pub on the seventh floor this evening, so we may not spend this dark night alone.

- Flayn





Cethleann


No more hiding.

Between Lelouch actually knowing how to cook, and Flayn being a doggedly determined young lady, the pub is much more hospitable when you arrive. There are homemade snacks as well as...McDonald's milkshakes and apple pies? And all manner of sweets brought over from the various floors of the ship, as if in Jasper's honor. Lengths of relatively subdued fabric have been cut from bolts in the crafts room and laid out over the tables and bar, and there are even some various liquors put out if you feel like getting absolutely wasted. We're all kind of fucking sad at the moment, it's fine. It's fine. Just eat before you imbibe, please.]
bathymetric: (Default)
[ After a while, Davy Jones comes and collects you all again. It's a much quicker trip than he's ever had to take for you all before. You all fit so easily into the elevator in the theatre now, don't you?

As he plays the song that takes you down, even Jones seems tired. But the elevator certainly isn't, moving just as dramatically into the depths of the ship as it ever has. You now know all the floors it passes on its trip down to the trial room, don't you?

And none of you even know that this is your last ride down. The end is coming. But that's for later, and not quite yet for all of you.

The crew of the Dutchman is... different, somehow, this week. There are more figures aboard, and they're all singing, well. Maybe Scott was right, that first week. ]


Ye know what to do, passengers.

[ Jones moves to the wall to look out at his ship, scowling.

The podiums are waiting.

Welcome to your seventh trial.
bathymetric: (Default)
Friday morning comes as it so often does. The hallways of the ship are still. Things are... surprisingly normal. As normal as they can feel on a cruise ship populated entirely by a few surviving members of your number and whatever the heck The Captain has become.

And on top of that, it's quiet. The voices of your loved ones no longer ring in your ears, gone as suddenly as they came.

But that would mean...
bathymetric: (Default)
Good morning, passengers. Happy Sunday. Happy New Year.

Your numbers have officially dropped to single digits. One of you managed to kill the first of the major living obstacles to your collective freedom. A ghost or demon or something nearly killed you. It was a weird week.

The cruise continues on, roller coaster back up and running as ever, arcade free and clear of coins. The last free floor of the ship is open, as well as part of the top deck with... well, something you might expect to see way more on a cruise ship than anything else here. One way or another, you get a feeling you can't shake - things are going to end soon.

No rain yet, but the clouds are closing in fast above you. A cold wind blows during the night, sending the ship gently rocking. Around midnight or so, if you head to the deck, you can hear thunder in the distance.



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 8, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and "The Captain" is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
Good morning, passengers. Happy Sunday. Happy New Year.

Another week, another three gone in the case alone, not to mention Chloe earlier in the week. Even as you gain access to another floor, the ship by now must be starting to feel more empty than ever. It's been a long time by now, approaching two months.

Where do you think you'll be, in two months more time?

The clouds have begun to gather around the ship, this week.



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 7, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
Good morning, passengers. Happy Sunday. Happy New Year.

Three more of your number gone - or four, depending on your point of view. But regardless, you're down three bodies. The boat is getting less crowded, week by week. A loneliness only exacerbated by yet another new floor, and yet another section of topdeck. There are almost too many facilities for you to use by now, aren't there? And yet the amenities keep on coming. One of them is even personalized, this time, and perhaps not in a way you're fully comfortable with.

Who knows, maybe if your number falls enough, you'll be able to just exist permanently on the different floors. Might keep you out of the trial room for more than a week.

Are you at the point where you'd settle for that yet?

And if you look to the horizon, out in the distance... there are clouds starting to gather on the horizon this week.




SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 6, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
[ Well! That's sure something, isn't it? There may or may not be a lot of you excited to get down to business, but Jones does eventually move to collect you all and bring you to the theatre. It's a familiar routine by now, perhaps even comfortingly so given the irregularities of this particular killing.

Two of you gone this week. The elevator is started to feel downright spacious, don't you think?

A shanty, as usual, echoes from the crew of the Dutchman as you enter. The room is the same as it has ever been before you as the elevator settles into position. ]


To yer positions, passengers. Chins up.

[ Three more podiums claimed by the rust and wear.

You have your evidence, and you're going to need it before long. The music outside dies down.

Welcome to your fourth trial. ]
bathymetric: (Default)
Friday morning and, well, you all wake up hungry, I'm sure. Even the vending machine isn't dropping food anymore, apart from sticks of butter, and one cannot live on that for very long. Another week has passed on this ship, and despite the fun communal activity of Accidentally Summoning Calypso, Goddess of the Sea last night, there's a tension in the air that cannot be dispelled or explained by the presence of some supernatural entity.

But hey, relax! The hallway outside your rooms is clear, at least! Most of you are around! And look, there's breakfast in the good ol' Jimmy Buffet!

... Wait, breakfast in the buffet? But that would mean...
bathymetric: (Default)
Sunday arrives again. Even knowing the true face of your captor, Captain Jack, can't seem to stop that. The ship carries on through the Bermuda Triangle as normal. Or at least what passes for normal, out here.

As seems to be a running theme, a new floor of the ship is now open to you, this one a little tackier than the last, as well as a new section of the topdeck. The cycle you find yourself growing increasingly used to continues.

How long can this really last?



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 5, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
[ Once all the needed information has been pulled from the PARTY ZONE and nearby echelons, Davy Jones once again does his rounds to collect everyone and bring them to the theatre. ]

You are all familiar with this procedure by now, step quickly!

[ And with the blast of the organ, down the elevator starts to go, into the bowels of the ship below. Things darken and then, as before, you hear a song from the crew of the Dutchman drifting predatory below. ]

Take yer places, all of ye.

[ The circle of podiums remains, two more podiums rusted over and aged. Jones takes his place, meanwhile, looking out the window at the sea.

The shanty dies down, and the atmosphere darkens.

Welcome to your third trial. ]
bathymetric: (Default)
It's Friday again. The same Friday, if the calendar is to be believed, that has already brought you so much trouble twice now. Well at least the once, but... you know. Time is already so weird out here.

As you all wake up, there at least aren't any bodies directly outside your doors? But it's still a deadline day for a motive, and, well... even three weeks in, you might have a sense what that means.

But hey, maybe third time's the charm...?
bathymetric: (Default)
Good morning, passengers. Happy Sunday.

Two murders have passed, now, it is once again December 31st, and life on this cruise ship goes ever onwards.

There are two new areas that you have access to now: a new floor as usual, but also a new section of the topdeck with some... unique amenities.

Who could kill while there's a roller coaster now available, huh? Honestly!



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 4, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
[ Once enough time has passed to gather the appropriate information, Davy Jones once again moves to collect any stragglers who don't make it back to the theatre. ]

Step lively, same procedure as the last time!

[ Before long he plays that same complicated song on the organ and, crowded into the elevator, you all descend once more into the depths of the ship. But you might notice as you head down... there's more room in the elevator than there was before, with three of you gone now. Not much, but still. It's noticeable.

The sound of another shanty echoes from the Dutchman below as the elevator reaches its destination, that same foreboding glass room at the very base of the vessel. The sea is dark about you.

The circle of podiums is largely unchanged, though Shard and Adeline's have joined Carmen's in looking nigh hundreds of years older than all the others, rusting and covered in bivalves and seaweed. ]


Ye all seem to have caught on quick to what to do. I be here if any inquiries burn too fiercely.

[ The Captain is late again, it seems, but things are set to start anyway.

Welcome to your second trial. ]
bathymetric: (Default)
Friday morning rolls in and when you awake, your memories have been returned to you. No ceremony or anything, they're just... back. The Captain is silent, the ship is silent...

Probably a good idea to go check and see if anything happened while you all were asleep. You might not have to go very far at all.
bathymetric: (Default)
[ Eventually, time seems to run out. Davy Jones takes a lap around the boat, rather tersely instructing everyone to gather in the theatre.

Once everyone is inside, he herds all of you onto the stage, which has been cleared save for the controls to the elaborate pipe organ built into the room. ]


Step lively, passengers! There's a long ride ahead of ye!

[ And once everyone is on that stage, Davy Jones sits at his organ and begins to play. It's not a familiar song to any of you, and it doesn't sound kind, but it does sound wildly complicated. Or it would be, for someone who can't play with his many tentacles.

As the piece begins, the stage begins to descend. Well, at least the part you're all on, as well as where Jones sits at the organ. And it keeps descending, at least through a few floors before long. The elevator shaft is dark, the music echoing until it fades, the controls apparently too far from the pipe organ above before long. Jones sits in silence as the cramped ride continues. Dull bulbs set into the wall provide just enough illumination to tell where you all are, but the walls are thick steel.

You have to have descended several floors, you imagine, when light starts to creep in at the edges of the platform, along with voices. They sound distant and distorted, but the first thing you hear when the platform breaks into the trial room is men singing, rough and distant.

You can also see the... surprisingly somber room, considering where you are. The walls and floor are all made of glass, allowing you a view of the sea as the ship you now stand on the very lowest deck of pushes through the water. Lights illuminate enough to tell that it is indeed water out there, but the water is perhaps not the most interesting thing out there in the dark.

Below the ship, illuminated by a ghostly aura, sails (for lack of a more fitting word) The Flying Dutchman. If you look closely, sailors more monster than anything else man the deck, and seem to be the source of the song. Davy Jones casts the ship a sad look, then stops a foot on the floor and the song quiets. ]


Take your places, passengers. Ye have this chance alone to find the killer among yer number.

[ In the center of the room stands a circle of sturdy metal podiums. Carmen's seems to be almost... decades older than the rest, coated in rust and barnacles. In the center hangs a circle of screens, currently switched off. ]

If there are questions, I am going anywhere no sooner than the lot of you.

[ Jones moves to look out the window, leaving you all to talk amongst yourselves.

Welcome to your first trial. ]
bathymetric: (Default)
Friday, the day The Captain set for your murder deadline, arrives without much fanfare. There are no trumpets, you aren't woken up by any kind of monologue or announcement... dawn simply arrives. Wonder what that means. Maybe yet another of The Captain's plans has fallen through.

The hallway outside of your rooms seems free and clear of anything suspicious, but... something tells you it might be a good idea to check farther afield. Happy investigating, passengers!
bathymetric: (Default)
So far, so good! That might be where you at. No real further word from The Captain seems forthcoming, but also no real further... anything seems forthcoming. You've gathered some new information, but the locations are the same. All you've really gained is... well, rising tension?

How long until someone tries to take The Captain's way out of here? Only time will tell...



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY


[ ooc: Welcome one and all to your first case week! Don't forget to turn in regains over here, AC over here, and if you want to chat up the NPCs go here for Davy Jones and here for The Captain! ]

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Unknown Seas - An Underwater Murdergame

August 2022

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