bathymetric: (R3 Mods)
[ After sufficient time has passed, and you're all as ready to avenge dear Obi as you've ever been, Mayor Fontaine speaks. ]

Alright, that oughta do it. Pack up the evidence and head to the bathyspheres, same as last week.

[ There's yet again a line of spherical submersibles back there, ready to take off as the citizens of New Rapture climb aboard one or two at a time. And one at a time the bathyspheres descend into the abyss below New Rapture, deeper and deeper, once again to the dome on the seafloor, lit all around by bio-luminescent... slugs, of some kind? They're a little closer today.

The ring of podiums still sits in the center, just like last week. Two more podiums are going to stand empty. Two more dead. By the end of the day, best case scenario? It'll be three.

The projector clicks on. Mayor Fontaine is as here as he's gonna be. ]


You all know why you're here. Night Knight is dead. And I know plenty of you liked him alright, so don't let him down, hm? Or do. I'm here if you have questions.

[ Welcome to your second trial. ]
bathymetric: (R3 Mods)
It's easy to think, with how much... less this week's motive seems to be than the last, that perhaps nothing will happen. But then again, someone was poisoned yesterday, so perhaps you're already on edge. No one could blame you, in this place. Even on the brightest days, New Rapture is dark.

There's no blood in the elevator, at least, but... your radios are all pretty quiet, this morning.
hotpaprika: (3)
[On Wednesday morning, all the suites will find another note slid under their door. It seems much less formal this time, but the handwriting is still very distinct.]

I am holding another meeting today, at 5 o'clock. I am terribly sorry for the the location this time, but it will be in the dressing rooms at the department store, as that is one of the few places I could find that we would not be watched.

I ask, however, that you don't all come in at once, because I fear that otherwise, it could catch Fontaine's attention and may add further security measures.

I will be providing refreshments, although I welcome any additional help.

J. Harker


[The dressing rooms are, obviously, a very not ideal place to hold a meeting, but Jonathan had somewhat set things up so that they could at least talk to each other, with all the curtains pulled back and one stall reserved for some cakes and sandwiches. He politely greets everyone who enters but it's clear that he's somewhat wary from the motive.

When everyone arrives, he once again addresses the group.]


Good evening. I am sure last week was an icy shock to everyone that Fontaine is not content to let us live about in harmony. However, it is vital that we do not give up hope that we can find a way out of here, because when we do, Fontaine will have already won.

[He's trying to convince himself this as much as he's trying to convince everyone else.]

[ INFORMATION IDEAS GENERAL CHATTER ]
bathymetric: (R3 Mods)
Good morning, New Rapture. A new day is dawning.

It's a strange sort of feeling, waking up on Sunday. Not the least because, well... you fell asleep on Friday, didn't you? Whether you sleep or not, none of you remember Saturday. Everything, by all accounts, seems to be Sunday. Weird.

It's not all bizarre feelings of lost time that you have to show for your efforts, though - it seems that another wing of New Rapture is ready for you. Perhaps there's more information to be found about your situation there... and maybe more about the history of this place, if that interests you.

There are still 23 of you left... Keep getting to know them. There's regains to get, after all!




SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to the second week of Unknown Seas Round 3! Please make sure to mark any investigation toplevels accordingly, post your ac, and you can reach either Mayor Fontaine or Eleanor for conversations! ]
bathymetric: (Default)
[ Once enough time has passed to gather the appropriate information, Davy Jones once again moves to collect any stragglers who don't make it back to the theatre. ]

Step lively, same procedure as the last time!

[ Before long he plays that same complicated song on the organ and, crowded into the elevator, you all descend once more into the depths of the ship. But you might notice as you head down... there's more room in the elevator than there was before, with three of you gone now. Not much, but still. It's noticeable.

The sound of another shanty echoes from the Dutchman below as the elevator reaches its destination, that same foreboding glass room at the very base of the vessel. The sea is dark about you.

The circle of podiums is largely unchanged, though Shard and Adeline's have joined Carmen's in looking nigh hundreds of years older than all the others, rusting and covered in bivalves and seaweed. ]


Ye all seem to have caught on quick to what to do. I be here if any inquiries burn too fiercely.

[ The Captain is late again, it seems, but things are set to start anyway.

Welcome to your second trial. ]
bathymetric: (Default)
Friday morning rolls in and when you awake, your memories have been returned to you. No ceremony or anything, they're just... back. The Captain is silent, the ship is silent...

Probably a good idea to go check and see if anything happened while you all were asleep. You might not have to go very far at all.
bathymetric: (Default)
You wake up on Sunday. This is unusual in large part because, whether or not you did go to sleep, when last you checked? It was Friday. Saturday is missing.

And that's not all, either. Should you check your devices, there's a calendar next to the clock. The date?

December 31st.

The dead are still gone. Your material gains are still here. Every object you've moved on the ship has returned to the position it was in when you first awoke.

Once you've recovered from the shock of that, though, not all is the same as it was when you first awoke! The lock on the door leading down to the next level of the ship has been removed, allowing you free access to a whole new assortment of on-board amenities. Go play some laser tag while you try not to think about what all of this might mean!

And by the end of the week, well... maybe another tragic accident will occur, maybe it won't. No choice but to find out.



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 3! Remember to turn in your AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
Time's up, boys and girls. Please gather up your evidence and make your way to the vault door.

[ The process of heading to the elevator and crowding in remains the same as last week - Angel leads you all to the elevator car, then stays behind as you make your slow descent to the dome below. You might not even notice if you aren't paying attention, but... the cart is already less crowded than it was last week. You certainly won't be able to avoid noticing it if your numbers dwindle too much further than this.

When the doors open on the trial room, it's just as bleak a place as last week. ]


Take your places, won't you? And this time, you all know what's at stake. No more... funny business.

[The number of podiums displaying that red light is higher now - Damien, Lif, and Piers are all represented by blank spots now, no tasteful covers or anything normal to mark their passing, just a red glow and a gap in your number.

Cheery!

The screens raise up to the ceiling to give you all room to see, and the Professor's final words before the trial begins ring out: ]


Find the killer, leave alive. And killer? Try a little harder to stop them from doing that than the last one in your shoes. Call out for me if you require anything.

[ Welcome to your second trial. ]
bathymetric: (Default)
Your third Friday in the facility dawns like the last two, where you've historically had a 50-50 shot at not, you know, having someone be murdered somewhere. Needless to say, the atmosphere is probably tense. You've already lost someone, but... is that enough? There's a whole chest of maybe literal pirate gold at stake, here, and for all of you who have derided the motive there's no doubting that money isn't exactly something that nobody out there kills for, right?

The lights of the facility click on to signal the end of nighttime, and one by one you start to wake. Things seem pretty normal as you all leave your rooms, but... didn't you feel this way last week, too?
bathymetric: (Default)
Well, the tail end of Week 2 could have gone better. That's the first thing to note.

The second thing is... hang on, should it be Week 3 yet? You've all gone to sleep (or... not, in the case of anyone who doesn't), but when you wake up (and you do all wake up), the calendar and clock on your device informs you that it's Sunday. In-character, all characters explicitly have absolutely no memory of Saturday.

Your sense of time isn't the only thing that's changed - a new branch of the facility has opened and become active overnight, giving you new resources and places to investigate, should you so choose. There's also a new channel on the television, though whether it's an improvement over the last one is questionable.

Otherwise, though, things have mostly settled into normalcy again, or at close to normal as you can find in this place. How long that peace will last, though... that's becoming increasingly uncertain, moving forward.



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY


[ ooc: Welcome to Week 3! Turn in last week's AC over here, and regains remain over this way! And for the sake of consistency, Angel's office hours remain over yonder! ]

Profile

Unknown Seas - An Underwater Murdergame

August 2022

S M T W T F S
 1 23 45 6
78910111213
14151617181920
21222324252627
28293031   

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 14th, 2025 09:31 am
Powered by Dreamwidth Studios