wheremst: and go pick-pocket perth (then she'll stick em up down under)
[ Welcome to... a very nice beach, actually! It's very pleasant here. Carmen has set up a couple bonfires, there's some barbecues with meat to cook... and a lot of beach to hang out on! ]

Welcome to California's Pigeon Point Light Station State Park! Between Santa Cruz and San Francisco, just south of Pescadero, this lighthouse gets it's name from the Carrier Pigeon, a ship that wrecked here in 1853! ... Sorry, old habit. Go party. We have the whole place to ourselves. Most everyone here's been through something like this, or knows someone who has. And... the vending machine's bringing in some friends of yours, too.

[ It's a warm late summer night - not too hot for bonfires, but not too chilly that you need to stick by them to survive.

You've made it to the end. There are fellow survivors to meet and commiserate with, friends to meet or catch up with, and... it's over. For those of you returning, it's been about a year since the end of Round 2, and Carmen's gotten the word out to as many people as she can between trying to help this round and tracking down Round 0. If you'd like to play a hostage from the first motive, just know that they will remember it, but it's up to the player in the main round if time has passed since then or not so... it may have been a day or two ago or it may have been months! And hell with it, if you want to play a Round 0 character you suggested back in r1, come talk to us. Why not?

EDIT: Asher has gone to the trouble of making a toplevel directory for anyone intimidated by the number of pages!

Enjoy the last log of Unknown Seas! You've earned it. Love meme will come later tonight in the ooc comm. ]
crocodiline: (stones are laid upon the mountainside)
[ The figure inside the frosted glass snaps her fingers, and the glass falls away, sliding into grooves in the ground below. Inside, behind additional bulletproof glass, sits a woman, legs up on a transparent glass desk, absentmindedly petting a... whatever this thing is.

Say hello to your mastermind, everyone! ]


Hey there, everyone. Nice to talk to you in person - my name is Cipher, welcome to my city. Sorry I took so long to show up in person. No need to get up on my account - how about we talk business?

[ Let's drive. ]
bathymetric: (Mayor...... ????)
[ After a long while of investigation in areas that she definitely did not authorize you being in, the Mayor speaks up over the loudspeakers throughout the entire city. She's not using distortion at all, for what it's worth. ]

If you're all done rifling through my past and looting my things, there's a show that we really ought to get on the road, don't you think? Don't worry, I'm not going to come to you. You'll come to me.

[ And, one by one (along with your evidence), every single one of you is teleported into, rather than the underwater dome, a sectioned-off area of the Hall of the Founders. The walls around you are thick glass, and you can see beyond them that the Sparrows have begun restoring the statues. Massive stone renditions of the original Founders of New Rapture surround you, though some are still covered in cloth. A series of podiums have been set for you.

And within your final trial box is another box of frosted glass, ominous before you, just transparent enough to see a figure inside, sitting at a desk, her feet up as she lounges in a rolling office chair. ]


I love the dome, but there's nowhere for me to sit, you know? I was going to reveal this to all of you, it was going to be a whole big thing, but then you woke up early and ran off to do God-knows-what in a bunch of places I didn't need you in! Almost as if someone tipped you off to my plan.

[ Inside the glass case, the figure leans back in the chair further. ]

So you know what? Go ahead and talk amongst yourselves. Air my dirty laundry. Maybe I'll even join in in person. See if you can figure out what happened here, for starters.

[ Welcome to the final trial. ]
bathymetric: (R3 Mods)
Good morning, New Rapture. You may yet see the sun today.

But before that, there's work to be done. The Mayor has sent you some sort of ultimatum, though as usual was reluctant to explain herself. You're going to meet her, to some end? It's unclear. But one way or another, you're aware that things are ending today. Spirits may be low, but at least there's that. After a night of bowling, you're probably ready for this.

As you wake in the morning, though, each suite will find something unexpected in the common area, something that absolutely wasn't there last night: an envelope, addressed to the surviving members. An attached note on the outside reads as follows:

Good morning, citizens of New Rapture. In accordance with new directives from Designations: Misfire, Space Dandy, et al. I have been asked to deliver this. Please use the included to lift your spirits, and feel free to use your new bathysphere access to gain what information you can before you face the Mayor. You know what the key does, I gather, and the card will grant you access to Fontaine Futuristics Headquarters, where the Mayor currently resides. If you do not gather information properly, you will be unable to do what she is about to ask of you. Your friends will be watching.

Included in each envelope is a silver key, a limited Hall of the Founders bathysphere access card, and a copy of this letter. Your friends are counting on you. Go rally in the Hall of the Founders and get ready.

It's time for one last investigation.
wheremst: and go pick-pocket perth (then she'll stick em up down under)
And sure enough, true to Carmen's word, it's not long before she grants clearance and others start to appear - some familiar, some less than. There's no guarantee that you'll understand each other, or even really enjoy each other's company, but in a way, you all share the same strange and traumatic experience. Surely that counts for something, right?

Carmen herself hangs off to the side, ready to send anyone home who wants to go, or to elaborate on things that have happened, but for now it's a beautiful day at the beach, you're all alive, and that's good enough for now. Enjoy the vibes.

[ ooc: welcome to the last IC log of Unknown Seas r2! Feel free to mingle to your hearts' content, get up to Shenanigans, whatever you'd like! The world, along with the multiverse beyond, is your oyster.

For R1 characters, about 3 months have passed since the end of your round. You've been able to do some travel, but this is the first time Carmen's gotten the Lutece Machine fully operational like this. also, you've all known in broad terms about this for a while, if you talk to carmen much! She mostly just... didn't want to drop "oh and there was ANOTHER round of this" right after the end of r1. So come in, say hi to everyone from your prequel-sequel (or, dare I say, pre-sequel) round, and have fun!

As for our lovely players, see you guys in the OOC comm for the love meme, and, if you're interested, further beyond for Round 3! ]
thekeyofsea: (03)
[ Blinking, bruised, but not defeated, you all stumble forward into the light. It's a quicker and easier trek downhill to the beach than it was up to the lighthouse by far - especially, perhaps, for those of you eager to see your previously fallen fellow passengers.

LeChuck comes with you, of course - not that he has much other choice, struck low by the Ultimate Insult as he is - and already on the beach or upon the ship they sailed from hell itself are the dead, ghostly but present. You can touch them, there's just a weird glow and you can kind of see their skeletons?

Jones, for his part, stands on the deck of the Dutchman, a plank lowered by his crew to the sand below for anyone who wants to speak with him. There will come a time to decide what to do next, but for now... focus on reuniting and figuring out what happens to that mean ol' LeChuck now.

Welcome to your Golden End. ]

(ooc: Congratulations, everyone! Feel free to mingle here to your hearts' content - tomorrow afternoon or evening, your ride home will be resolved, and that'll lead to an optional mingle with any Round 1 characters who wish to join and commiserate about the experience!)
bathymetric: (?!?!?! (R2))
Eventually, the investigation ends. You have time to move your supplies (and Jimmy Buffetts) off the ship, but it's a hike up to the lighthouse. You're only going to be able to bring what you need.

All that's left is to hope that you have that, after all of this.

The jungle that stretches out into the distance is eerily quiet as you make your way up to the lighthouse - enough time to wonder, certainly, what awaits you in there. Will The Captain finally show you his true face? Can he? There's only one way to find out... time to make your way inside.

Unless you're Magica, the lobby (so to speak) of the lighthouse might be a little overwhelming: piles and piles of pirate treasure to the sides of the room, with a raised, dark glass cylinder in the center. Around that cylinder are a series of makeshift podiums, ready for you all to stand together one last time.

Standing in front of that cylinder is The Captain. Not to get too into details, but though natural processes are slowed, Jack's body isn't exactly in perfect shape, and still moves in that unnerving puppet-y way he has each time you've seen him.

"Welcome... to your-!"

Is what he manages before there's a pair of very loud noises behind you - the first a massive blast of water that draws your attention just before a massive explosion on the side of the SS Swift detonates moments later, sending a blast of energy outwards - which pauses, for a moment, before almost reversing into an implosion that sees all traces of the ship sucked into the aether. A pirate ship you've never seen before sails behind it, visible for just a moment before the doors slam closed.

"... I'll be with you in a moment. Don't go anywhere."

And The Captain leaves the room fast. So fast, in fact, that he... leaves Jack's body behind, though it's too quick to get any kind of good look at him. Ignoring... that, looks like you guys have some time to talk things over! Better make it count.
bathymetric: (Default)
Good morning, passengers. You've made landfall.

The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:

"Don't take too long! We have business in that lighthouse, you and I."

Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.

"And Jones! Head to your ship and ready the crew for when this is over."

Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.

With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.

But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...
bathymetric: (Default)
Good morning, passengers. Happy Sunday. Happy New Year.

The storm has reached you.


That's the first thing to note when you wake on Sunday morning. The ship steers onward, but wind and waves are picking up outside. No rain yet, but it's only a matter of time. There's only the one last addition this week, out on the end of the topdeck.

The end approaches. You can feel it hanging palpable in the air, in the rocking of the ship, in the lightning that crashes above.

You can also see it in the island in the distance, growing closer.

For better or for worse, your captain seems to have made it through the Triangle. For better or for worse, this ritual is nearing its final purpose.

You won't have long to wait before your opportune moment.



SUNDAY | MONDAY | TUESDAY

[ ooc: Welcome to your final week, everyone! Remember that Wednesday (oocly) is your last chance to redeem coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and "The Captain" is over here! And as requested, profiles are accessible here. ]
wheremst: on a slow boat to china (she'll take you for a ride)
And just like that, you wake up in the basement of a lighthouse in the middle of the Pacific Ocean. There's a circle of 25 pods in the middle of the room, and two more in a room off to the side, and you can imagine who is in which.

An elevator to the side of the room leads up to the ground floor (or to the first sub-basement, if you want to check out the machine that brought you here), where you can for the first time in weeks look out a window and see the sky. Its a beautiful sunny day, with a strong breeze on the grassy ground of the island where the lighthouse stands. Have you ever been this happy to hear seagulls?

You're free. Whatever comes next, you're free and you won. Take some time to relish your victory, won't you? Reunite with friends you thought you had lost, go forth and just... well, enjoy this.
descentinto: (031)
[ There’s a spark in the darkness outside the dome, somewhere. The pale rainbow of some kind of bio-luminescent jellyfish. Then another. Then two more. Then ten more.

Within moments, the seafloor around you is illuminated by jellyfish, shining brighter than nature should allow, and you find your surroundings changed. Statues, piles of gold, paintings, all of them lie scattered around for as far as the eye can see in any direction. Just a disgusting amount of wealth.

The frosted glass box in front of all of you just… vanishes. And standing at a podium that doesn’t at all match the previous silhouette, you finally get to see The Professor, in all his slightly ghoulish glory.

Honestly? This might be exactly the kind of man you pictured he would be. ]


Allow me to introduce myself properly, boys and girls. I am Professor Gunnar Maelstrom, one of the five sitting members of the Faculty here at VILE. I suppose, one way or another, this is where it ends.

[ You’re getting close, gumshoes! Don’t give up! ]
bathymetric: (The Professor)
Alright, that's enough snooping around for one day. There's a door in the underground tunnels that lets out beyond the vault door, just use that to get to the elevator. One of you has a damn staff keycard now, might as well just have you use it, since apparently I'm down both of my Assistants. The code is 020594.

[ As you head in and punch in the code, the elevator rises up to meet you one last time. And one last time, you take the ride down into the depths, evidence in hand. Something stirs in you - hope? Dread? It's hard to feel nothing at a time like this, don't you think? Even if it's just being really angry at The Professor.

When you reach the bottom, the dome is the same but you find the setup itself changed wildly. There's no sign at all of the original podiums or where they were, just a number of sleek new ones and a box of frosted glass. It stands out in stark contrast to the inky blackness of the sea outside. The lights don't reach out of the dome at all, and within the dome they illuminate the silhouette of a man, sitting at a desk, hands folded in front of him.

The Professor is here. You hope. Do you have any choice but to believe he's here? ]


Take your places, boys and girls. It's not what I think any of us anticipated, but it's time for your final trial. There are several questions I expect you to be able to answer, the largest being, well... tell me where you are and what you're doing here. Though I suspect first you'll want to talk over your... evidence.

[ Welcome to your final trial. ]
bathymetric: (Default)
Morning comes on Friday, just like any other.

Or not. You're all still alive. The walls have held. You all have held.

One way or another, this is the last day you're going to be in here. You've spent so long at the whims of the man who owns this place, so long playing along with this game...

Wouldn't it be nice to beat him?

Time to investigate.

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Unknown Seas - An Underwater Murdergame

August 2022

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