bathymetric: (Mayor...... ????)
[ After a long while of investigation in areas that she definitely did not authorize you being in, the Mayor speaks up over the loudspeakers throughout the entire city. She's not using distortion at all, for what it's worth. ]

If you're all done rifling through my past and looting my things, there's a show that we really ought to get on the road, don't you think? Don't worry, I'm not going to come to you. You'll come to me.

[ And, one by one (along with your evidence), every single one of you is teleported into, rather than the underwater dome, a sectioned-off area of the Hall of the Founders. The walls around you are thick glass, and you can see beyond them that the Sparrows have begun restoring the statues. Massive stone renditions of the original Founders of New Rapture surround you, though some are still covered in cloth. A series of podiums have been set for you.

And within your final trial box is another box of frosted glass, ominous before you, just transparent enough to see a figure inside, sitting at a desk, her feet up as she lounges in a rolling office chair. ]


I love the dome, but there's nowhere for me to sit, you know? I was going to reveal this to all of you, it was going to be a whole big thing, but then you woke up early and ran off to do God-knows-what in a bunch of places I didn't need you in! Almost as if someone tipped you off to my plan.

[ Inside the glass case, the figure leans back in the chair further. ]

So you know what? Go ahead and talk amongst yourselves. Air my dirty laundry. Maybe I'll even join in in person. See if you can figure out what happened here, for starters.

[ Welcome to the final trial. ]
bathymetric: (R3 Mods)
[ After a time, as always, your investigation is interrupted by the Mayor's now-familiar voice, calling out to you over the loudspeakers. ]

And that's gonna be time. Pack it in, everyone, bring what you're gonna bring because it's trial time.

[ There are so many bathyspheres missing, you cannot help but notice, as you all pile into the station for your standard trip down to the trial room. Your number has dipped to about a third of its original size - a fact that becomes even more evident when you reach the circle of podiums at the bottom of New Rapture's ocean trench. ]

You all know why you're here. Someone killed Pillage Idiot, and it's your job to figure out who. This is your sixth one, I sure hope you have the procedure down by now.

[ Welcome to your sixth trial. ]
bathymetric: (R3 Mods)
[ There's a long while of examination before the Mayor speaks up. There's plenty of evidence to pick up yet again this week, after all. ]

Annnd that's going to do it. Wrap it up and head to the bathyspheres, kids, you've got some business to attend to.

[ The bathyspheres take you all down, down, into the now-familiar dome below the city. The similarly familiar red glow persists until the lights properly turn on - the projection of Fontaine's silhouette is gone, of course, replaced by that same flickering "please stand by" message. But your mayor's voice is still the one that speaks over the increasingly empty circle of podiums. ]

If you somehow need a reminder of why you're here, three of you are dead. Get away with it, killer or killers, and the execution room gets to really work overtime today. But I guess if you wanna live, you should find who murdered three people. Could be important for you guys.

[ Welcome to your fifth trial. ]
bathymetric: (R3 Mods)
[ After the evidence (and what a large batch of evidence it is, this time) has been gathered up, after actually patiently waiting a longer time than usual to make sure everything's been grabbed, the speakers over New Rapture crackle to life. ]

Time's up, everyone. You know where to go.

[ The lower number of bathyspheres, as you descend, is starting to become really notable, isn't it? The descent is the same as ever, lower and lower into the sea. The bioluminescence of those slugs on the ocean floor is almost brighter today, somehow, and some of them have even crawled up the cliff face around you as you pass them.

The dome approaches, slowly as ever, gleaming red in the darkness. The bathyspheres land in a row, doors opening one by one to reveal the familiar sight of the trial room, three more podiums now darkened. ]


Take your places, ladies and gentlemen. You've got a doozy of a situation to discuss. Ass Man and Silver Fox are dead. You know what happens if you can't figure out whodunnit.

[ Welcome to your fourth trial. ]
bathymetric: (R3 Mods)
[ Two bodies this week. As a result, it's a little longer before Mayor Fontaine's voice calls out over the loudspeakers. ]

All right, that'll do, all of you. Get to the bathyspheres. Trial time.

[ There's fewer bathyspheres this week, aren't there? It's starting to get really noticeable. One by one, alone or in pairs, you descend into the depths. The bottom of the seafloor, a place no human life was meant to travel to unassisted. It's dark, until it isn't, the same bio-luminescent slugs as before lighting up the area and revealing the great glass dome in which the trial takes place.

Within, three more podiums have gone dark. They remain empty as you all gather around into the circle.

The projector clicks on, and you see the silhouette of Mayor Fontaine above you. ]


We all know why we're here. Florida Man and Cryptobro got themselves got. Up to you to figure out who did it, or... well, you know by now.

[ Welcome to your third trial. ]
bathymetric: (R3 Mods)
[ After sufficient time has passed, and you're all as ready to avenge dear Obi as you've ever been, Mayor Fontaine speaks. ]

Alright, that oughta do it. Pack up the evidence and head to the bathyspheres, same as last week.

[ There's yet again a line of spherical submersibles back there, ready to take off as the citizens of New Rapture climb aboard one or two at a time. And one at a time the bathyspheres descend into the abyss below New Rapture, deeper and deeper, once again to the dome on the seafloor, lit all around by bio-luminescent... slugs, of some kind? They're a little closer today.

The ring of podiums still sits in the center, just like last week. Two more podiums are going to stand empty. Two more dead. By the end of the day, best case scenario? It'll be three.

The projector clicks on. Mayor Fontaine is as here as he's gonna be. ]


You all know why you're here. Night Knight is dead. And I know plenty of you liked him alright, so don't let him down, hm? Or do. I'm here if you have questions.

[ Welcome to your second trial. ]
bathymetric: (R3 Mods)
[ After a while, once all the appropriate clues have been found, Mayor Fontaine calls out again over the speakers. ]

Alright, citizens, pack it in quick and head to the back of the Hall of the Founders. You have business to take care of.

[ When they do reach the Bathysphere station, Eleanor is manning the controls, gaze quiet and even over the crowd. The hatch at the front of the strange elevator is open, and everyone is gestured inside. A series of small submerisbles are lined up, waiting to be ridden. ]

Just hop into the bathyspheres one or two at a time, and the system will get you where you need to go.

[ It's a long, cramped ride from here, but Fontaine's word is true. At least you can tune into the radio in the pod?

The bathyspheres take you down until even the few lights of Rapture are out of sight, down until lights of a different kind are visible - the reds and blues of bioluminescent sea creatures, a little too out of your way to make out what they are, blending to a strange sort of not-quite-purple as the bathysphere reaches its final destination: a glass dome built into the sea floor, about the size of an average house.

As one by one the bathyspheres arrive carrying the new citizenry of New Rapture, less natural lights than those of the creatures around you begin to click on in the dome. In the center, most of the space is taken up by a circle of podiums, each with an image of one of you engraved into it.

A projector of some kind kicks on, which combined with the lighting allows for the familiar silhouette of Mayor Fontaine at his chair to appear on the side of the dome, watching over you. ]


Time to do your best to figure out who killed the Diamond in the Rough. And do yourselves a favor: keep it interesting. I'm here if you have any burning inquiries.

[ And here it is.

Welcome to your first trial. ]
bathymetric: (?!?!?! (R2))
Eventually, the investigation ends. You have time to move your supplies (and Jimmy Buffetts) off the ship, but it's a hike up to the lighthouse. You're only going to be able to bring what you need.

All that's left is to hope that you have that, after all of this.

The jungle that stretches out into the distance is eerily quiet as you make your way up to the lighthouse - enough time to wonder, certainly, what awaits you in there. Will The Captain finally show you his true face? Can he? There's only one way to find out... time to make your way inside.

Unless you're Magica, the lobby (so to speak) of the lighthouse might be a little overwhelming: piles and piles of pirate treasure to the sides of the room, with a raised, dark glass cylinder in the center. Around that cylinder are a series of makeshift podiums, ready for you all to stand together one last time.

Standing in front of that cylinder is The Captain. Not to get too into details, but though natural processes are slowed, Jack's body isn't exactly in perfect shape, and still moves in that unnerving puppet-y way he has each time you've seen him.

"Welcome... to your-!"

Is what he manages before there's a pair of very loud noises behind you - the first a massive blast of water that draws your attention just before a massive explosion on the side of the SS Swift detonates moments later, sending a blast of energy outwards - which pauses, for a moment, before almost reversing into an implosion that sees all traces of the ship sucked into the aether. A pirate ship you've never seen before sails behind it, visible for just a moment before the doors slam closed.

"... I'll be with you in a moment. Don't go anywhere."

And The Captain leaves the room fast. So fast, in fact, that he... leaves Jack's body behind, though it's too quick to get any kind of good look at him. Ignoring... that, looks like you guys have some time to talk things over! Better make it count.
bathymetric: (Default)
[ After a while, Davy Jones comes and collects you all again. It's a much quicker trip than he's ever had to take for you all before. You all fit so easily into the elevator in the theatre now, don't you?

As he plays the song that takes you down, even Jones seems tired. But the elevator certainly isn't, moving just as dramatically into the depths of the ship as it ever has. You now know all the floors it passes on its trip down to the trial room, don't you?

And none of you even know that this is your last ride down. The end is coming. But that's for later, and not quite yet for all of you.

The crew of the Dutchman is... different, somehow, this week. There are more figures aboard, and they're all singing, well. Maybe Scott was right, that first week. ]


Ye know what to do, passengers.

[ Jones moves to the wall to look out at his ship, scowling.

The podiums are waiting.

Welcome to your seventh trial.
bathymetric: (Default)
[ It's the same as the other weeks. Two bodies, some time to look, and then Davy Jones comes around to take those of you who are left into the theatre and into the elevator. His expression is dark, difficult to read.

The trip down feels slower than ever. The elevator has gotten so empty, don't you think?

As it reaches its usual destination, the crew of the Dutchman is performing once again. The clouds above have started to darken the once clear tropical waters.

The podiums await you. ]


At yer places! Find who is responsible for all of this!

[ Your numbers can't support many more weeks of this, can they?

Welcome to your sixth trial. ]
bathymetric: (Default)
[ It's not terribly long, once everything has been found, before Davy Jones heads out to round you all up once more and take you into the theatre. At least plenty of you are around the same area, so it probably doesn't take terribly long.

The ride down to the trial room is the same as ever - a blast of the organ, a slow descent. It's really starting to become clear, though, just how your numbers are decreasing. You're already down three, counting the absence of Chloe, potentially more when you come back up.

The crew of the Dutchman is singing as Jones lets you out into the trial room. ]


To business, passengers. I am about if you need guidance.

[ The circle of podiums is less populated than ever. So many of you are islands now, so to speak.

The song dies down, the waters quiet.

Welcome to your fifth trial.. ]
bathymetric: (Default)
[ Well! That's sure something, isn't it? There may or may not be a lot of you excited to get down to business, but Jones does eventually move to collect you all and bring you to the theatre. It's a familiar routine by now, perhaps even comfortingly so given the irregularities of this particular killing.

Two of you gone this week. The elevator is started to feel downright spacious, don't you think?

A shanty, as usual, echoes from the crew of the Dutchman as you enter. The room is the same as it has ever been before you as the elevator settles into position. ]


To yer positions, passengers. Chins up.

[ Three more podiums claimed by the rust and wear.

You have your evidence, and you're going to need it before long. The music outside dies down.

Welcome to your fourth trial. ]
bathymetric: (Default)
[ Once all the needed information has been pulled from the PARTY ZONE and nearby echelons, Davy Jones once again does his rounds to collect everyone and bring them to the theatre. ]

You are all familiar with this procedure by now, step quickly!

[ And with the blast of the organ, down the elevator starts to go, into the bowels of the ship below. Things darken and then, as before, you hear a song from the crew of the Dutchman drifting predatory below. ]

Take yer places, all of ye.

[ The circle of podiums remains, two more podiums rusted over and aged. Jones takes his place, meanwhile, looking out the window at the sea.

The shanty dies down, and the atmosphere darkens.

Welcome to your third trial. ]
bathymetric: (Default)
[ Once enough time has passed to gather the appropriate information, Davy Jones once again moves to collect any stragglers who don't make it back to the theatre. ]

Step lively, same procedure as the last time!

[ Before long he plays that same complicated song on the organ and, crowded into the elevator, you all descend once more into the depths of the ship. But you might notice as you head down... there's more room in the elevator than there was before, with three of you gone now. Not much, but still. It's noticeable.

The sound of another shanty echoes from the Dutchman below as the elevator reaches its destination, that same foreboding glass room at the very base of the vessel. The sea is dark about you.

The circle of podiums is largely unchanged, though Shard and Adeline's have joined Carmen's in looking nigh hundreds of years older than all the others, rusting and covered in bivalves and seaweed. ]


Ye all seem to have caught on quick to what to do. I be here if any inquiries burn too fiercely.

[ The Captain is late again, it seems, but things are set to start anyway.

Welcome to your second trial. ]
bathymetric: (Default)
[ Eventually, time seems to run out. Davy Jones takes a lap around the boat, rather tersely instructing everyone to gather in the theatre.

Once everyone is inside, he herds all of you onto the stage, which has been cleared save for the controls to the elaborate pipe organ built into the room. ]


Step lively, passengers! There's a long ride ahead of ye!

[ And once everyone is on that stage, Davy Jones sits at his organ and begins to play. It's not a familiar song to any of you, and it doesn't sound kind, but it does sound wildly complicated. Or it would be, for someone who can't play with his many tentacles.

As the piece begins, the stage begins to descend. Well, at least the part you're all on, as well as where Jones sits at the organ. And it keeps descending, at least through a few floors before long. The elevator shaft is dark, the music echoing until it fades, the controls apparently too far from the pipe organ above before long. Jones sits in silence as the cramped ride continues. Dull bulbs set into the wall provide just enough illumination to tell where you all are, but the walls are thick steel.

You have to have descended several floors, you imagine, when light starts to creep in at the edges of the platform, along with voices. They sound distant and distorted, but the first thing you hear when the platform breaks into the trial room is men singing, rough and distant.

You can also see the... surprisingly somber room, considering where you are. The walls and floor are all made of glass, allowing you a view of the sea as the ship you now stand on the very lowest deck of pushes through the water. Lights illuminate enough to tell that it is indeed water out there, but the water is perhaps not the most interesting thing out there in the dark.

Below the ship, illuminated by a ghostly aura, sails (for lack of a more fitting word) The Flying Dutchman. If you look closely, sailors more monster than anything else man the deck, and seem to be the source of the song. Davy Jones casts the ship a sad look, then stops a foot on the floor and the song quiets. ]


Take your places, passengers. Ye have this chance alone to find the killer among yer number.

[ In the center of the room stands a circle of sturdy metal podiums. Carmen's seems to be almost... decades older than the rest, coated in rust and barnacles. In the center hangs a circle of screens, currently switched off. ]

If there are questions, I am going anywhere no sooner than the lot of you.

[ Jones moves to look out the window, leaving you all to talk amongst yourselves.

Welcome to your first trial. ]
bathymetric: (The Professor)
Alright, that's enough snooping around for one day. There's a door in the underground tunnels that lets out beyond the vault door, just use that to get to the elevator. One of you has a damn staff keycard now, might as well just have you use it, since apparently I'm down both of my Assistants. The code is 020594.

[ As you head in and punch in the code, the elevator rises up to meet you one last time. And one last time, you take the ride down into the depths, evidence in hand. Something stirs in you - hope? Dread? It's hard to feel nothing at a time like this, don't you think? Even if it's just being really angry at The Professor.

When you reach the bottom, the dome is the same but you find the setup itself changed wildly. There's no sign at all of the original podiums or where they were, just a number of sleek new ones and a box of frosted glass. It stands out in stark contrast to the inky blackness of the sea outside. The lights don't reach out of the dome at all, and within the dome they illuminate the silhouette of a man, sitting at a desk, hands folded in front of him.

The Professor is here. You hope. Do you have any choice but to believe he's here? ]


Take your places, boys and girls. It's not what I think any of us anticipated, but it's time for your final trial. There are several questions I expect you to be able to answer, the largest being, well... tell me where you are and what you're doing here. Though I suspect first you'll want to talk over your... evidence.

[ Welcome to your final trial. ]
bathymetric: (Default)
Alright, same as every week before this - gather at the Vault Door so my Assistant can let you in. And I can start hoping to salvage at least the aquarium.

[ The Assistant, nee Failsafe, stands in her armor at the ready when you arrive, not saying a word and simply unlocking the door and elevator for you to head on down to the trial room. Second verse, same as the first five verses, but a whole lot quieter and a whole lot meaner.

The elevator is a lot emptier now, isn't it? Your number has fallen yet again since the last time you were here. Feels like yesterday, or maybe forever ago? Time's feeling pretty weird right about now, but trial days are for getting locked into the moment. You're here, you're present.

You're running out of allies.

The screens are the same as ever, though, and lower as you enter. ]


I see you haven't decided to continue to increase the number of bodies this week. Perhaps something to be thankful for, in all of this. Hotshot is dead, and the responsibility of finding his killer falls to you. Hopefully this is all old hat to you by now, no?

[The screens rise.

Welcome to your sixth trial. ]
bathymetric: (Default)
Quite the spread of evidence, isn't it? You have all you need, make your way to the vault door at once.

[ Once you're all at the door, Angel lets you through and into the elevator as always. And speaking of that elevator... your space to roam inside has grown again as you head down. Four is a heavy number to lose in one week, isn't it, between Nova and the three bodies you've just found? Though the number of things to discuss might be weighing heavier on your mind, if you're one of the investigators. The elevator might seem bigger or smaller than usual, despite the increase in space.

The trial room is as it is most weeks, apart from the newly-red podiums, so at least that's not a surprise by now. The screens are lowered, the familiar spiral displayed as ever. ]


That's three down this week. Up to three parties can be found responsible, when all is said and done - so go forth and find whoever did this, won't you? And to whoever did this... as always, best of luck to you as well.

[ The screens raise.

Welcome to your fifth trial. ]
bathymetric: (Default)
Alright, that's quite enough time. Move along towards the trial, if you would all be so kind. You know what's coming.

[ It's routine by now - go to the vault door, get let into the elevator by Angel, head down to the trial room... it's hard not to notice the losses on the ride down by now, though. Your numbers are starting to really dwindle, even if you're often spread out enough not to notice as much normally. The trial room and its podiums, too, seem more than ready and willing to remind you of the same. The red glow of the empty spaces is constant, potentially unnerving. ]

Remember that as there are two victims to consider, up to two votes may be counted at the end of proceedings. As always, I am but a direct address away, however rude you choose to make it.

Find the party or parties responsible for the deaths of your comrades. And to those parties: Good luck.


[ The screens rise!

Welcome to your fourth trial. ]
bathymetric: (Default)
If you have time for a grisly operation like that, I think you've had all the time you need to gather evidence. Please proceed to the door to the trial room elevator as quickly as possible.

[ Once you arrive, it's the same song and dance as the last two weeks. Angel helps you all get through the vault door and into the elevator, and watches as you all make the slow descent to the dome below. Standing in the elevator is more than a comfortable fit now, even for the largest among you. A few more of you lost and there'll be room enough to pace in here.

But maybe you don't want to think about that.

The dome of the trial room is the same as it's been, the only change the dull red glow coming from the two newly-unoccupied podiums. The screens above flick on, and lower down to make an address. ]


You know the score by now. Find Seteth's killer and you can all go free. Fool them all, killer, and you'll have your life and your reward. Other than that, whatever happens here is between all of you. Call for me if you need anything.

[ The screens rise again, leaving you here.

Welcome to your third trial. ]

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Unknown Seas - An Underwater Murdergame

August 2022

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