bathymetric: (R3 Mods)
[ After a while, once all the appropriate clues have been found, Mayor Fontaine calls out again over the speakers. ]

Alright, citizens, pack it in quick and head to the back of the Hall of the Founders. You have business to take care of.

[ When they do reach the Bathysphere station, Eleanor is manning the controls, gaze quiet and even over the crowd. The hatch at the front of the strange elevator is open, and everyone is gestured inside. A series of small submerisbles are lined up, waiting to be ridden. ]

Just hop into the bathyspheres one or two at a time, and the system will get you where you need to go.

[ It's a long, cramped ride from here, but Fontaine's word is true. At least you can tune into the radio in the pod?

The bathyspheres take you down until even the few lights of Rapture are out of sight, down until lights of a different kind are visible - the reds and blues of bioluminescent sea creatures, a little too out of your way to make out what they are, blending to a strange sort of not-quite-purple as the bathysphere reaches its final destination: a glass dome built into the sea floor, about the size of an average house.

As one by one the bathyspheres arrive carrying the new citizenry of New Rapture, less natural lights than those of the creatures around you begin to click on in the dome. In the center, most of the space is taken up by a circle of podiums, each with an image of one of you engraved into it.

A projector of some kind kicks on, which combined with the lighting allows for the familiar silhouette of Mayor Fontaine at his chair to appear on the side of the dome, watching over you. ]


Time to do your best to figure out who killed the Diamond in the Rough. And do yourselves a favor: keep it interesting. I'm here if you have any burning inquiries.

[ And here it is.

Welcome to your first trial. ]
bathymetric: (R3 Mods)
To say this week has been intense is, generally, an understatement. Friday dawns like any other day. Some of you may have guessed that something like this would happen. It's not a difficult assumption to make, considering what's at stake. Mayor Fontaine has come forward with clear intent, and maybe expecting twenty-five people to stay strong against it is too much. Or maybe not! You never know!

...For those of you not entirely convinced, however, those visible traces of blood in the elevator might speak differently.
bathymetric: (R3 Mods)
Good morning, New Rapture. A new day is dawning.

It's now been a week since you were all captured. Perhaps you've already settled in. Perhaps you're already confident that you'll make it out of New Rapture alive. How serious about this could Mayor Fontaine possibly be, really?

While there still may not be much to do in your little hotel bubble, you've at least been granted a little more now - some kind of mysterious room and a sizeable library of all things. And in all the places you've looked so far, you've found valuable information, and even learned some of the story of New Rapture along the way.

Make sure to keep talking to the others! You want to keep those regain coins flowing, don't you?




SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to the second week of Unknown Seas Round 3! Please make sure to mark any investigation toplevels accordingly, and you can reach either Mayor Fontaine or Eleanor for conversations! ]
bathymetric: (Default)
[ Eventually, time seems to run out. Davy Jones takes a lap around the boat, rather tersely instructing everyone to gather in the theatre.

Once everyone is inside, he herds all of you onto the stage, which has been cleared save for the controls to the elaborate pipe organ built into the room. ]


Step lively, passengers! There's a long ride ahead of ye!

[ And once everyone is on that stage, Davy Jones sits at his organ and begins to play. It's not a familiar song to any of you, and it doesn't sound kind, but it does sound wildly complicated. Or it would be, for someone who can't play with his many tentacles.

As the piece begins, the stage begins to descend. Well, at least the part you're all on, as well as where Jones sits at the organ. And it keeps descending, at least through a few floors before long. The elevator shaft is dark, the music echoing until it fades, the controls apparently too far from the pipe organ above before long. Jones sits in silence as the cramped ride continues. Dull bulbs set into the wall provide just enough illumination to tell where you all are, but the walls are thick steel.

You have to have descended several floors, you imagine, when light starts to creep in at the edges of the platform, along with voices. They sound distant and distorted, but the first thing you hear when the platform breaks into the trial room is men singing, rough and distant.

You can also see the... surprisingly somber room, considering where you are. The walls and floor are all made of glass, allowing you a view of the sea as the ship you now stand on the very lowest deck of pushes through the water. Lights illuminate enough to tell that it is indeed water out there, but the water is perhaps not the most interesting thing out there in the dark.

Below the ship, illuminated by a ghostly aura, sails (for lack of a more fitting word) The Flying Dutchman. If you look closely, sailors more monster than anything else man the deck, and seem to be the source of the song. Davy Jones casts the ship a sad look, then stops a foot on the floor and the song quiets. ]


Take your places, passengers. Ye have this chance alone to find the killer among yer number.

[ In the center of the room stands a circle of sturdy metal podiums. Carmen's seems to be almost... decades older than the rest, coated in rust and barnacles. In the center hangs a circle of screens, currently switched off. ]

If there are questions, I am going anywhere no sooner than the lot of you.

[ Jones moves to look out the window, leaving you all to talk amongst yourselves.

Welcome to your first trial. ]
bathymetric: (Default)
Friday, the day The Captain set for your murder deadline, arrives without much fanfare. There are no trumpets, you aren't woken up by any kind of monologue or announcement... dawn simply arrives. Wonder what that means. Maybe yet another of The Captain's plans has fallen through.

The hallway outside of your rooms seems free and clear of anything suspicious, but... something tells you it might be a good idea to check farther afield. Happy investigating, passengers!
bathymetric: (Default)
So far, so good! That might be where you at. No real further word from The Captain seems forthcoming, but also no real further... anything seems forthcoming. You've gathered some new information, but the locations are the same. All you've really gained is... well, rising tension?

How long until someone tries to take The Captain's way out of here? Only time will tell...



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY


[ ooc: Welcome one and all to your first case week! Don't forget to turn in regains over here, AC over here, and if you want to chat up the NPCs go here for Davy Jones and here for The Captain! ]
archboxer: (13)
[That... that was a thing for everyone. There should be no celebration for Lif but, well, even if Rhea has a very cynical view of such things it's probably for the best that everyone stays together. Her first stop is the cafeteria, after all nothing better to keep people in one spot than free food. There she bumps into Mira, leaving the snacks to her Rhea ends up writing notes to everyone to come to the cafeteria in a few hours.

Some she hands personally and if she can't find someone she slid it under their door. Rin's she slides into her room regardless.

Fortunately, you won't hear a sermon.]
bathymetric: (Default)
Alright, that seems like more than enough time to poke around the crime scene. Gather at the vault door, won’t you? It seems that for many of you it will be a short walk.

[ Once you’re all gathered at the vault door, Angel meets you there and quietly taps a keycard to the side of it. There’s an enormous whirring and grinding from inside as various mechanisms within the door move and whir - until with one last shuddering thud, the door starts to swing inwards, revealing a fully-glass tunnel leading off the side of the plateau the base is built on. Small lights built into the floor illuminate as you walk forward, until finally they light up an enormous elevator, perfectly capable of holding the twenty-four of you.

Angel comes too, putting a few numbers into a keypad just outside the door and inserting her card key once everyone is inside. She’ll gestures to get in if anyone seems unsure, but doesn’t really speak or enter the car herself. ]


Going down.

[ And down the elevator goes, leaving the lights of the facility behind - from here everyone can even see some parts of the facility you don’t have access to, it’s bigger than you realized. But it’s a long and uncomfortable ride to the depths, at least a minute or two before the elevator stops.

When the doors open, enough lights flash on to show that you’ve reached the ocean floor, some distance below even the depths you knew before. Lights around the outside of the massive glass dome you've found yourselves in illuminate the barren depths of the sea, with little if any ocean life to currently disrupt it.

At the top of the dome, among the lights, is an outward-facing circle of five or six different screens, each showing the telltale spiral that indicates The Professor is as present as he ever is.

Below them, of course, are the podiums, a circle of simple metal stands with some kind of video screen embedded into each, though they’re turned off for now. Each of your names is carved into one of them, though the podium constructed for Aela seems to have been just set to display a blank red light.

The screens lower down until they’re too close to eye level for anyone’s comfort. ]


Welcome to the trial room. You have as long as you need to discover who among you killed The Huntress. Once you have, I will explain further action. Take your places.

[ The screens rise back up - welcome to your first trial. ]
bathymetric: (Default)
Friday, the deadline for The Professor's generous offer, dawns like any other. The automated cycle of lights, the only real indication of time passing here on the seafloor, passes into an imitation of daylight with a series of clicks and the hum of bulbs intensifying their glow.

Just last night, spirits were high as many of you watched movies and chatted. But as you leave your rooms today, there's something... foreboding hanging in the air. A quiet stillness, almost unnatural.

... Eh, it's probably fine, right?
bathymetric: (Default)
So far, good news! You've managed to avoid killing! A week has passed in the facility, but how many more are there to go until one of you tries out Rule Seven? I mean.... we know, but.

No new areas just yet, it remains you guys and yours here for now. Well, and Angel, but again - you don't exactly see her unless you want to. It's more than a little lonely... maybe someone ought to shake things up.



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY


[ ooc: Welcome to Week 2, your first case week! Remember to turn in regains here, your AC for last week here, and if you like, come visit Angel's office hours here!

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Unknown Seas - An Underwater Murdergame

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