bathymetric: (R3 Mods)
[ After the evidence (and what a large batch of evidence it is, this time) has been gathered up, after actually patiently waiting a longer time than usual to make sure everything's been grabbed, the speakers over New Rapture crackle to life. ]

Time's up, everyone. You know where to go.

[ The lower number of bathyspheres, as you descend, is starting to become really notable, isn't it? The descent is the same as ever, lower and lower into the sea. The bioluminescence of those slugs on the ocean floor is almost brighter today, somehow, and some of them have even crawled up the cliff face around you as you pass them.

The dome approaches, slowly as ever, gleaming red in the darkness. The bathyspheres land in a row, doors opening one by one to reveal the familiar sight of the trial room, three more podiums now darkened. ]


Take your places, ladies and gentlemen. You've got a doozy of a situation to discuss. Ass Man and Silver Fox are dead. You know what happens if you can't figure out whodunnit.

[ Welcome to your fourth trial. ]
bathymetric: (R3 Mods)
It's hard to tell that - of if - the motive has passed. The radios are the same, there are no missing powers, the day begins like any other. But there's something heavy hanging over you, the knowledge that, well... it's Friday. And unpleasant things happen in New Rapture on Fridays.

While we would love to say it's remotely quiet and peaceful, we can't. Helios Suites and the grounds around them are body-free, at least, but... there's a series of booming noises coming from somewhere else in New Rapture, echoing through the empty halls.

Looks like the game is afoot, citizens.
bathymetric: (R3 Mods)
Good morning, New Rapture. A new day is dawning.

Another week, another motive, another trial. Even without a literal time loop, it's easy to start to feel stuck in something of a rut. Though vandalism parties and the like can help shake the feeling somewhat, it's only natural to start going a little... stir-crazy, don't you think?

Fortunately for you, another week brings another new section of New Rapture to investigate. This one is the biggest yet! And look at that fun theme park. And a bar!

Seven of you are dead, but eighteen of you remain. What you do to try to escape is up to you, but at least following :)'s advice gets you coins for stuff, you know?



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to the fifth week of Unknown Seas Round 3! Please make sure to mark any investigation toplevels accordingly, post your ac, and you can reach either Mayor Fontaine or Eleanor for conversations! ]
bathymetric: (Default)
[ Well! That's sure something, isn't it? There may or may not be a lot of you excited to get down to business, but Jones does eventually move to collect you all and bring you to the theatre. It's a familiar routine by now, perhaps even comfortingly so given the irregularities of this particular killing.

Two of you gone this week. The elevator is started to feel downright spacious, don't you think?

A shanty, as usual, echoes from the crew of the Dutchman as you enter. The room is the same as it has ever been before you as the elevator settles into position. ]


To yer positions, passengers. Chins up.

[ Three more podiums claimed by the rust and wear.

You have your evidence, and you're going to need it before long. The music outside dies down.

Welcome to your fourth trial. ]
bathymetric: (Default)
Friday morning and, well, you all wake up hungry, I'm sure. Even the vending machine isn't dropping food anymore, apart from sticks of butter, and one cannot live on that for very long. Another week has passed on this ship, and despite the fun communal activity of Accidentally Summoning Calypso, Goddess of the Sea last night, there's a tension in the air that cannot be dispelled or explained by the presence of some supernatural entity.

But hey, relax! The hallway outside your rooms is clear, at least! Most of you are around! And look, there's breakfast in the good ol' Jimmy Buffet!

... Wait, breakfast in the buffet? But that would mean...
bathymetric: (Default)
Sunday arrives again. Even knowing the true face of your captor, Captain Jack, can't seem to stop that. The ship carries on through the Bermuda Triangle as normal. Or at least what passes for normal, out here.

As seems to be a running theme, a new floor of the ship is now open to you, this one a little tackier than the last, as well as a new section of the topdeck. The cycle you find yourself growing increasingly used to continues.

How long can this really last?



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[ ooc: Welcome to week 5, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
bathymetric: (Default)
Alright, that's quite enough time. Move along towards the trial, if you would all be so kind. You know what's coming.

[ It's routine by now - go to the vault door, get let into the elevator by Angel, head down to the trial room... it's hard not to notice the losses on the ride down by now, though. Your numbers are starting to really dwindle, even if you're often spread out enough not to notice as much normally. The trial room and its podiums, too, seem more than ready and willing to remind you of the same. The red glow of the empty spaces is constant, potentially unnerving. ]

Remember that as there are two victims to consider, up to two votes may be counted at the end of proceedings. As always, I am but a direct address away, however rude you choose to make it.

Find the party or parties responsible for the deaths of your comrades. And to those parties: Good luck.


[ The screens rise!

Welcome to your fourth trial. ]
bathymetric: (Default)
It's certainly been another interesting week here at the bottom of the ocean. You met what may or may not have been a ghost, you made some discoveries, but mostly you all kept yourselves busy against the crushing... well, pressure of your situation. The motive again seems to have hit a few of you, and it might not be too hard at all to think that this week isn't going to be any different than the last. But you've all been keeping yourselves busy against the looming Friday, and, well...

It's time to see if that paid off, or if what they say about idle hands is true, I suppose.
bathymetric: (Default)
That's three murders now - and this last trial got more than slightly out of hand. It looks like you might be in for another tough week... or at least, maybe that's just the refusal of this place to change too much. You lose Saturday again, but maybe six-day weeks are starting to feel normal by now. Who knows? The cycle of day and night continues apace, changing so little.

Speaking of change, though, there's a new area to look through, the biggest and most complex yet. And the end of one wing of the facility, from the looks of it - though you can probably guess where more areas might start to open up.

And speaking of opening up (segues!), this week if you're out particularly late, you might sometimes see Angel out and about! So hey, maybe change is on the horizon.

Just gotta hope it's a change for the better, don't you?



SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY


[ ooc: Welcome to Week 5! Remember to turn in AC here, threads for regain coins here, and if you feel so inclined you can visit Angel's office hours over here! Or, if you want Angel to come to you, that's now an option! Simply put a prompt after lights-out into your toplevel and indicate you want Angel in the subject line, same as investigations! ]

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Unknown Seas - An Underwater Murdergame

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