Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2021-02-28 02:45 am
WEEK 6
Good morning, passengers. Happy Sunday. Happy New Year.
Three more of your number gone - or four, depending on your point of view. But regardless, you're down three bodies. The boat is getting less crowded, week by week. A loneliness only exacerbated by yet another new floor, and yet another section of topdeck. There are almost too many facilities for you to use by now, aren't there? And yet the amenities keep on coming. One of them is even personalized, this time, and perhaps not in a way you're fully comfortable with.
Who knows, maybe if your number falls enough, you'll be able to just exist permanently on the different floors. Might keep you out of the trial room for more than a week.
Are you at the point where you'd settle for that yet?
And if you look to the horizon, out in the distance... there are clouds starting to gather on the horizon this week.

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[ ooc: Welcome to week 6, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]
Three more of your number gone - or four, depending on your point of view. But regardless, you're down three bodies. The boat is getting less crowded, week by week. A loneliness only exacerbated by yet another new floor, and yet another section of topdeck. There are almost too many facilities for you to use by now, aren't there? And yet the amenities keep on coming. One of them is even personalized, this time, and perhaps not in a way you're fully comfortable with.
Who knows, maybe if your number falls enough, you'll be able to just exist permanently on the different floors. Might keep you out of the trial room for more than a week.
Are you at the point where you'd settle for that yet?
And if you look to the horizon, out in the distance... there are clouds starting to gather on the horizon this week.

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[ ooc: Welcome to week 6, everyone! Remember to turn in AC here and coins for regains over here! If you wish to get in contact with the npcs, Davy Jones is over here, and The Captain is over here! And as requested, profiles are accessible here. ]

SUNDAY
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With the Cadeucus Staff clipped to her back, Jimmy Bear peeking out of her dress pocket, and Emily in her arms, Flayn goes off to examine what new things have appeared. While she doesn't understand the concept of Mini Golf, she sure is enamored with the elaborate setups for each hole. She's currently at the one that features what looks to be a cathedral, and a bridge connecting it to a larger stone structure. A Monastery, perhaps?]
Why is there a hole inside the gazebo...? There is not such a big hole there at home.
[She says this while picking her way through the entire setup, taking care not to step on the miniatures of students and professors and knights. It's weird, but also really intriguing in how accurate it all is.
The McDonalds is where Flayn takes her lunch, and...well, I'm assuming somehow there's fresh hot food out for people to take. She sets up Emily and Jimmy Bear in their own seats with Happy Meals while Flayn enjoys what the wrapper says is a Filet-o-Fish, and a box of chicken nuggets. The sandwich isn't bad, but the Jimmy Buffet's offerings of seafood are superior, while the nuggies...]
There really are an incredible amount of sauces for battered and fried chicken, are there not? Though, some of them are a bit too sweet...I do think I prefer just the ketchup, but it would be wrong to waste the packets I have opened.
[Guess she just has to work her way through the Mulan Szechuan sauce.
The Playplace is infinitely superior to McDonalds, though, and Flayn spends the rest of her time thoroughly enjoying herself. Emily sits at the edge of the ball pit with Jimmy Bear in her lap while Flayn can be found climing, sliding, swinging, and frolicking pretty much anywhere in there. And no, she does not get stuck, but like. Do you wanna come in too? This setup is incredible.]
Mini Golf
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...what was I thinking...?
[With every word he frowns more and more, until he reaches present day. This journal is poison to the soul. While to anyone reading it who isn't Filbo it may seem just a place where Filbo had locked away his depressing thoughts and fears, to him it's like crystallized regrets. Awful, just awful. Still, among all that, he finds something he wrote: 'Sylvando told me about that awesome tree in Erdrea. Everyone's worlds are so different, what other stuff people have in them?'
...maybe...he can do something with this. Sylvando wanted people to keep their heads up high. Maybe...
Filbo settles in the Hyperion Cafe, figuring a lot of people would go in there. There he has his journal open on an empty page and a pen. Once someone comes, he smiles at them and says:]
These are tough times, but I thought it may be good to try to focus on something a little more...positive? So I thought: how about you tell me something about home? Something fun, or interesting, or just plain weird. Anything's fine.
[He's leaving that real wide because if, say, Magica comes and starts boasting about her revenge plans and really dark magic, then he's taking that. He's not going to say no. Still, that question changes for a couple people: Chloe gets something along the lines of 'How about you tell me about the most daring thing you have done', while Decus is more like 'How about you tell me about the most impressive thing Alice has done?' Yup, he's trying to help others by distracting them with more upbeat stuff. It's what Sylvando would have liked. The strawberry scents on him aren't the only things his friend left him, that's for sure.
Later he's exploring the new places, and the minigolf is such a bizarre place to see. It's so neon! And...themed after everyone, for some reason. Interesting! So of course he went to find the one themed after him, positioned against one of the walls of the room. There's a cheery tune coming from somewhere in the hole]
Wow, this is...kinda nostalgic, and it's just been a few months since then.
[Snaxburg, that's what the starting spot says on top of an arch. A small place with several roundish wooden cottages with roofs made with greenery, a large barn, a garden full of replicas of sauce plants of many kinds, a couple big research tents, and a campfire almost in the center. There even is a figurine of Filbo beside the extinguished campfire, waving at you, and the goal hole is at the other side of the village, inside his cottage helpfully marked with a 'FILBO ☺'. The painted decoration on the walls show a forest, waterfalls, and a large mountain. All in all, this really is a cute, peaceful-looking place.
Still, be careful when walking: the ground and the plant decorations don't seem to be well made. When you step, bits of fake grass stick to you, and every step leaves more and more holes on the ground. Through those holes...there are googly eyes. So many googly eyes, half an inch in diameter and, from the looks of it, there are several layers of them. Looking at you, unblinking. Probably a good dozen thousand little eyes filling the ground and behind the decorations that don't form the village.
Welcome to Snaxburg, indeed]
If I didn't know better I'd think someone made this to try to make you feel a little less homesick, but it probably is the opposite, isn't it?
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investigation
[At some point he'd pause around top deck D, looking out to the sea.]
...Were those clouds there last time?
[Upon walking through the minigolf course and arriving at his own (the last alphabetically, of course) Zero turned approximately the color of his cravat and stopped breathing for a second or two. Which was probably very strange, because the hole was a very straightforward one, with the goal just inside a small palatial structure at the end. It even had a flag like any other golf course, how charming.]
[So charming that he turned on his heel looking like he'd seen (another) ghost, stiffly walking right back out the way he came.]
top deck d
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Minigolf but before he finds his
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Top Deck
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top deck D
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lmao i didn't realize how similar those icons were until now
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top deck d;
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So she's up, and the first place she goes is, as usual, Room 10 - just doing basic upkeep, and setting some things down. Making offerings of drinks, even though she isn't sure what else to do with herself there; it occurs to her, vaguely, that another room likely sits empty now - Sara was staying with Adeline, wasn't she?
So she goes into Room 6 for a moment, with every intention of just making Sara's bed and folding that and Adeline's both up into the wall, and putting things away in storage if they're things that look like they should be stowed (personal things, like her clothes); however, while she's doing that she stumbles across a folded note with her name on it, and...
She'll be in there for a little while, really. Just sitting at the desk, note in hand, staring at nothing in particular. The door is open; come in if you want.
She can't stay in there all day, however; she'll make her way down to the mini golf eventually, taking a moment to just stare at everything in there; she'll be picking her way through the room eventually, though she has no interest in actually playing the game - she's mostly just looking through to see what's here, and it's all...very...
Well, if she's joined in here, she just has one question.]
...Which of these seems familiar to you? I'm almost certain something should.
[This room is weird. It's weird and she doesn't like it for some reason.
Later that night, she can be found hesitating greatly outside the piano lounge for a few moments; she knows Sara died in here, and she suspects she should put it off, but she does have to admit that Magica's approach to these sorts of things holds some validity to it. People died, and being precious in going about things isn't going to make them any less dead. So after a bit of deliberation she makes her way in, and she sits at the piano, and when she does begin to play...
Well, it's something she's heard a few times before.]
mini golf
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piano lounge;
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Mini Golf
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room 6
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[ Week after week, thing after ridiculous thing... This is really what takes all this from ridiculous to unbelievable.
Chloe stands at the door to the McDonald's Play Place, eyebrows as far up as they can go. ]
Snow room? Bizarre but fine. Roller coaster? Sure, why not. But a play place? No. Nope. I draw the line. What the fuck kind of cruise ship has a play place?
[ ...Never mind that she kind of wants to explore the ball pit.
Later on in the day, she stumbles upon mini golf which is slightly more believable, somehow. She explores the holes, confused by their intricacies...until she finds her own, which is just... ]
Arcadia Bay...? [ Lighthouse and all. It's got a plastic tornado in the water-trap, leaving her expression sour...but as she runs her hand over the lighthouse, it's almost...nostalgic. Almost wistful.
Almost.
Toward the end of the day... Freyja made a makeshift memorial in room 10, didn't she? Chloe isn't quite sure what leads her there. She really is more wanting to go lay down in her own room, but she misjudges and... Huh.
She's back after a few moments, leaving a collection of portraits. It's everyone who has died so far...minus Albedo and Lorna. Those she's still working on. Sara's is already complete. She lays them down on the bottom bed, all laid out. ]
I don't, uh... I'm not one for praying? ...But I hope you guys are...happier, somewhere.
play place
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McDonald's
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room 10
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Yes, there are blacklights lighting this thing from within, yes, you do have to elegantly putt the golf ball into the back of the castle's throat, and yes, there are little shadow cutouts sticking out of the ground that you have to navigate around. Magica, who this whole setup is honestly kind of the perfect size for, wrings her hands together in irritation as she looks at the tiny silhouettes in one extremely tall window. She scowls. ]
Ohhh, he's good.
[ The playplace is another matter, and gets none of the grudging respect. She comes to a halt so sudden that it takes a second for her billowing cloak to get the memo and stares at the ball pit with a venom that looks lived-in, like she's had time to get resigned to the object of her loathing and hate it all the more for its banality. ]
Nope.
[ And she turns on her webbed heel and immediately walks past or, more likely, directly into your character in her haste to get out. ]
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MONDAY
CLOSED TOP LEVEL
She's just restless. Bored. Turning a lot of things over and over in her head. And pretty pissed at seeing a whole big room themed around fucking Captain Jack. Really, she's just trying to graffiti the walls, leaving little caricatures of Jack with devil horns and other similar doodles around the room. If she finds something weird or strange...then she'll look into it. ]
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2/2
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...Crap, what did that kid even wear?
[ Late in the afternoon, it's time for mini golf, though he ends up just looking with curiosity at the different stages rather than focusing on playing, and at some point he just picks up his ball and backtracks completely to an earlier stage.
Hole #8 is a lot, though perhaps not in the way one might expect from something representing Decus. It's laid out in the form of a world map, with a few varied obstacles that may or may not have some relevance to their location on the map:
• Far to the south, there's a replica of a familiar iron maiden that stretches its arms to try to block the ball when it comes near.
• To the west, there's a cardboard cutout of a ridiculous sword stuck in the ground, where it looks like you have to tap the ball through between two of the... finger... blades.
• In a snowy place toward the north, there's a scaled-up purple perfume vial emitting some (thankfully unscented) mist.
• In a mountainous area toward the east, there's a large framed picture of Alice and Decus together from eight years ago; she looks pretty much like a younger version of her current self, but he looks scrawny and nervous and seems to be almost hiding behind her despite being much taller.
• Slightly southwest of the mountains is... well. What appears to be a very small scale model of a burning coastal city with numerous small piles of cloth symbolizing fallen people. Standing on top of a building above it all is a figurine of a young man in red holding two blades (who is he?). Try to not let your ball catch on fire!
• And finally, near the center, there's a dark aqua platform with a winding, spiny trail that appears to be made from some sort of monster skeletons, leading down like a funnel to this stage's hole.
...But as one might guess, Decus spends most of his time on hole #3 — Alice's stage — instead, because none of those places on his map mean anything to him without her. Hers plays the same piece of music, but is a lot simpler in design — a scale replica of the mountain village of Hima where you have to maneuever the golf ball down the twisting mountain without letting it fall off the edge. There are pale pink ice stalagmites jutting out of the ground along the way to make that even harder, along with cardboard standees of a few monsters. There's a cliff roped off with colorful handkerchiefs along the way, on which there sits a pile of bones.
His second time here, he just sits down at the edge of the area, watching anyone else who may come to test their skill on this frustrating mountain. ]
Minigolfing time
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hole 3
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investigation!
Is there something I can help you with?
[He doesn't even seem all that tired despite wielding a massive scythe... But he doesn't seem opposed to conversation at all either.
Anyway, eventually Yeager ends up checking out minigolf. Golf isn't even a thing in Terca Lumireis, so this is definitely interesting. He was in here yesterday and looked at a few of these... but now it's time to find his own near the end. It starts out well enough, with a town - that definitely does have the weird pole and chains extending from it for some goddamn reason - and two animatronic figures. They're very cute! The green-haired girl looks mischievous while waving, while the red-haired girl is frowning, clearly displeased with your minigolfing performance. Behind the town and around a bend is a goth manor that looks a little out of place here, but surely that's fine. There are some figurines standing around aimlessly out front as well.
And then once you get around the bend... The ending is vastly different - it's an underwater-themed section with a single straight shot to end in the center of that room. There's definitely water hazards around it, but otherwise that's it. No more figures, nothing more to see.
Yeager is eyeing all of this with the most blank expression you've probably seen on him here, but eventually it shifts into something that can only be described as Done before he turns to go look at anyone else's. Looks like minigolf's a bad idea, actually!!! While he's in here, though... he may as well investigate. See if there's anything to be found on any of these courses!! He's in particular looking through the deceased individuals' courses, since those seem more likely to hold a secret.]
minigolf;
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investigation!
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Investigation!
This creature just emerged from the vending machine. Do you know what it is?
[Immediately afterward, he's doing another yard sard, this time in the cafe. The original one - the Hyperion cafe is, at least if he thinks about how people with feelings feel, a little creepy. While sitting there, he's turning his new Spot Funko pop over in his hands - it doesn't seem to be part of the pile up for grabs, but he is studying it.]
I suppose this could be a representation of a standard ginger tabby. But it does very much resemble Spot. That seems odd.
[...but that's where he is, still down in the cafe, when the broadcast from Jack airs.
When it's finished, Data immediately returns to his quarters, abandoning most of his stuff right there in the cafe. He'll probably return to clean up later, but not now.
He doesn't stay there for too long; before the hour is up, he emerges and starts to pace the ship. It's much like his nightly patrols, for those who have seen them, except that he doesn't pause to question anyone he happens to pass by. Eventually he wanders into the play place, where he tilts his head at the ball pit for a moment, steps in, and immediately sinks down beneath the balls. He is participating in the bleak human ritual of the ball pit. While he's down there, is there anything wild at the bottom of the ball pit?
Alternately, you may be in the area when he inevitably shoots an arm up from underneath the balls to haul himself back out, like some kind of fucking movie monster. Rip to all of us.]
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Plumeria's first stop is the vending machine, putting in some coins in--the first set makes her have to jump back at the goddamn seawater, cursing under her breath. To say nothing of her reaction to the...Decus? Is that Decus as a goddamn balloon thing? Ugh. B.B. just kind of descends on the chocolate box without a care in the damn world as Plumeria sighs and puts the second set in, and...okay, she plucks out the calzone when she gets it, perplexed, and then--]
Twice in one day? Come on.
[Another batch of seawater, and now she has to wring out her dress with one hand because of the calzone. Ugh!! She hates today so much.
Of course, Plumeria does want to get her mind off of shit, so in she goes to the mini-golf course to try to get her mind off of things. And for a little while as she plays some of the courses; perhaps even yours. If it does happen to be your course and you come up to her, she'll regard you a little coldly before speaking up.]
So, what's this all about? Is it something precious to you?
[Of course, she will be checking out her own course as well, which...confuses her at first. Because the course seems designed after Midgard, the human realm? There's a surprising amount of lush greenery here, so vibrant and full of life. There isn't much in the way of obstacles for about half of the holes, other than little trees and the like; a lot of it is just flat land with grass. It honestly makes Plumeria feel deeply uneasy until she manages to come across an old looking house, and a...well that leads deeper into the course...]
...Is this some kind of sick joke?
[She hates everything right now, but despite herself, she putts the ball into the well and into the next part of the course. This one's a little more difficult; this one's modeled more closely after Dökkálfheimr, with several log tunnels to deal with, lots of those mushrooms, and by the time she reaches the end, it's...a little more bearable, at least. She just kind of stays here quietly for a bit.
Of course, she makes a brief detour to the McDonalds before she goes to her last destination for the day (and she's glaring at this stupid Happy Meal like it owes her something), but later in the evening you can find her digging through the Movie Theater's selection of movies. And making...a bit of a mess, honestly, as she tries to find something--]
Ugh, of course that moron didn't tell me what the name of that movie was. Perhaps I can find that...Ghost Rider, she was talking about, but...
[...She is searching for the Wicker Man to watch in Chloe's honor. Gods help her, she's nothing if not dedicated. Feel free to help her find it...???]
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TUESDAY
MOTIVE - Wish You Were Here
And then the next day comes, and everyone’s devices beckon them into the theatre.
Jack is, once more, on the screen. His garish, and cut up hawaiian shirt traded for a more simple, white button-up, worn under a long, open red coat.]
Okay. So, how about this? You know what sucks? Everything. All the time. That’s why I, once again, am willing to extend a favor to anyone that can get away with literal murder.
[Every passengers’ device lights up with a new message: a photo has been added. A photo of you, or of the place you’re from, maybe with the people you love, looking… different. Brighter. Happier. In any case, better than it was before. Any problems that should be in those photos are completely gone.]
An idealized future. I used to think about the very same thing, all the time. So, if someone dies this week, and the culprit doesn’t want to get caught, you’d better start thinking about what you want your home to start looking like once you get back there. Because you’ll get just that!
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investigation!
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These are not of particularly good quality, but they are strangely compelling. Hm.
[After that, he heads into the mirror maze to do a little investigating! Because why else would it be there. There's gotta be something hidden there, right?
Anyhow... fuck it, he's gotta check out some of those minigolf courses again, including his own. He's kind of bemused by the whole thing, honestly. It starts off with a stately-looking castle where you have to hit the ball up one double staircase through the door, then up another double staircase, through a hallway, and into a throne room, complete with little figures of Jasper, some mysterious black-clad and purple-haired knight, and... well, a rotating panel with the king painted on it! Once you've hit through the king, it, uh. Well, the other side of the panel depicts an Akira Toriyama villain sitting in his place... In the next part of the course, it's... wait, is that a just Venice? Jesus Christ, that's just Venice. Except there's some kind of banner advertising... some sort of beefy man contest? Well, regardless, you've gotta get your ball through the flailing tentacles of some... big squid! After that, it's uh. A big ol' tree that sends you through a winding forest and up a rainbow bridge and towards the hole, where a bud opens up to reveal it... except there's a heroic-looking young man blocking the way! It seems like it won't be too hard to get past him, but as your ball gets closer, that popup is switched out with a larger, much harder to avoid popup where the same young man is suddenly holding a really evil lookin' sword.
...yeah, no, he's not happy about that last bit, so he's going to check out Sylvando's. He is, admittedly, kind of amused to look at the tableau of the overly serious purple-haired boy getting owned.]
McNuggets
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investigation!
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nuggies
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mcdonald's
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[Sitting on the table within sight was his device open to the photo of an opulent private school with a large group of people in front of it--some more conspicuous than others. Behind the young girl in a wheelchair stood an older woman heavily resembling Zero himself.]
...What a useless joke. There's no point in chasing something so impossible.
[But still, he'd leave it open there and keep glancing at it. Funny enough, he didn't seem to be in his own picture.]
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At some point he wanders through the mini golf, but as soon as he gets to the hole themed after his world he immediately turns and walks away. It looks inconspicuous enough- It's main feature is a large vehicle to putt around- but Lalli doesn't want anything to do with it.
He can also be found up on the top deck that evening, watching the sunset. Or is he? Because sometimes he glances down at the image on his phone while a sad look comes over him. Lalli and the cat should be familiar, but who are the others?]
Top Deck
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his room
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WEDNESDAY
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First thing's first: Flayn looks for Magica deSpell. She has Decus's core wrapped up in a towel, then her bedsheet in her arms, and it is high time she get their resident mistress of dark powers to see if the darned thing is inert or active. Also, voodoo dolls. It'd be good to know about those.
Wherever she finds Magica aside, Flayn will spend some more time in the crafts room today. As much as she would love to make Emily more dresses to wear (it feels mean to make her wear the same thing every day), Flayn is under no illusion that her sewing skills are up to the task. Instead, she is trying to make a smaller version of a teddy bear for Emily to have her own stuffed animal friend. And hey, this one actually comes out pretty nicely! Looks like Flayn has learned a little something about construction from those horrifying death dolls of Jack's after all! When it's all done, she makes a little string harness for Emily to carry him around, kind of like a pocket book strap.]
Now, you must be the one to name him. Or her. Or them. You do not need to tell me the name, Emily. Simply keep it in your heart and tell them your troubles, if you need to.
[There might be a sense of amusement from Emily at this entire thing.
Lastly, for dinner, the Jimmy Buffet finds Flayn with the clamshell bowl she had previously made herself a giant sundae in, cleaned out, but now being carefully arranged with seafood. So, so, so much seafood. The bottom is lined with the prettiest lettuce leaves she can find, then layered with tomato and avocado slices. She takes the hard tails off of shrimp and opens up crab legs for the meat and fans them out, squeezing out lemon slices over top it. Thin slices of salmon are rolled up to frame a small bowl placed precariously inside, filled with cocktail sauce, and wherever she can find space, Flayn pops in open mussels and clams, a scallop or two. It is a massive seafood cocktail, and it is for her. The whole thing. And she's going to take her time savoring it. Emily and Jimmy Bear sit in the booth she has procured, some of the mixture already portioned out onto tiny plates for them, but you can sort of feel both the psychic doll and the poorly made teddy exuding Concern over the entire thing. Again, how the heck does Flayn fit all this food into her person?]
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craft room
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But...the first motive was meant for his city and world in general. This one is completely personal. If he took action, it'd be purely personal and selfish. That he still hasn't just ignored the motive makes him feel pretty dang awful.
Filbo is done with minigolf, so he searches for once another thing to get busy with. That's what the arcade is for -- there he is, playing the Jurassic Park arcade game. The letter Sara wrote for him is on the second player seat, but he hasn't stared at it for a while, focused on the game. Still, there's an almost melancholic look on his face]
...almost done here...and then what?
[Because really, he seriously wants to stay busy so he can focus on something else instead of his own thoughts.
Afterwards, though, he's in the cafe eating cake pop after cake pop. When someone comes, he asks:]
Could you give me something to do? Anything. The longer it takes to finish, the better. I just need something to occupy my time and I kinda ran out of stuff to do, so if you got any ideas I'll welcome them.
cafe
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YOU KNOW THE DRILL BY NOW,
[Probably.]
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So, uh, hopefully it wasn't already functional, or else Emil just had a really bad time in a different way than what was intended.
A little after the meeting, he spontaneously decides to try his luck at the casino. It's another of those places like the amusement park that he'd technically sort of been to before, but only for work, and of which he has only a few vague, confused memories. Each time he plays the slot machines (specifically whichever machine has the least Jack in its design), he looks very excited and optimistic at the first one...!!!! Then disappointed when the second one doesn't match... and he just pulls the lever out of obligation the third time, with a sigh. ]
You know, I feel like my luck used to be better than this.
[ And in the evening, he's in the ice cream parlor, having his usual Cool Goth FroYo Mix of charcoal and taro, but experimenting more with toppings this time. In particular, he's squinting at the gummy bears, and tentatively eats a yellow one.
...He seems to be thinking very hard about it. ]
So these never do anything...?
gummy bears
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THURSDAY
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However, on Thursday, he can be found at McDonalds, a container of fries on the table and an unwrapped, half-eaten Filet-o-Fish™ in his hand. His eyes are kind of glazed over as he just...stares out into space in front of him. Between this and Margaritaville, this whole ship's design seems like the results of one extended fever dream.
He takes a single bite of his Filet-o-Fish™, still blankly staring at the wall.]
I still can't believe that we've got a bloody McDonalds on this ship, considering Jack's whole...deal.
[He also hangs out at the casino, disappointed by not surprised at the fact that these games don't give any real money. But what does draw his attention are the poker tables off to the side. Right now, he's standing and thumbing through a deck, his hands fluidly moving as he performs all sorts of flourishes while shuffling the cards. There's the one handed shuffled, the butterfly cut, a card cascade...it's difficult to keep up with exactly what he's doing at any given time. A sort of cocky grin is set upon his face as he rifles through the cards, and as you approach, he'll say one of the following:]
Wanna see a magic trick?
[Or--]
Fancy a game of poker, then?
Casino
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casino
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piano lounge
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top deck
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