Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2021-03-26 10:35 am
Entry tags:
FINAL INVESTIGATION
Good morning, passengers. You've made landfall.
The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:
"Don't take too long! We have business in that lighthouse, you and I."
Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.
"And Jones! Head to your ship and ready the crew for when this is over."
Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.
With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.
But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...
The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:
"Don't take too long! We have business in that lighthouse, you and I."
Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.
"And Jones! Head to your ship and ready the crew for when this is over."
Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.
With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.
But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...

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Davy Jones was once a mortal man, and the first truly feared pirate, long before pirates were common in the Atlantic. He was such a skilled sailor and fair captain that Calypso, the very embodiment of the sea herself, fell in love with him. As he advanced in years, Calypso granted him the duties that defined him: ferrying the souls of the dead who pass at sea. In exchange, Jones is nearly immortal, save for his heart, but also can only set foot on dry land for one day every ten years.
Calypso promised to meet him, but when that day came? She didn't show. So in time, Jones became a cruel man, twisted and vengeful - he abandoned his position and misused his powers, and in his fury he told the Brethren Court, the pirate lords, how to bind Calypso to human, if not mortal, form.
Years later, a man named Jack Sparrow set off a chain of events that led to Calypso being freed and Davy Jones dying, reunited with her at last. ... If you're familiar with the plot of Pirates 2+3, a lot of that is in here.
What's perhaps most interesting is the note at the end - according to the foremost expert historical source on Davy Jones and the events surrounding the death of Cutler Beckett, twenty years later, Jones resumed service a changed man, and faithfully followed his duties from that point on. Neither he nor Calypso were encountered by mortals again.
Or at least that's what the memoirs of Elizabeth, William, and Henry Turner say. ]
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If you wish to handle your vengeance against the Captain on your own, he's yours to deal with. If you wish for aid in breaking his spirit once you have defeated him, look to the fool's chest in this room.
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Well, there does appear to be a chest in here, at any rate. Looks full of things one might juggle? ]
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And a note under it! ]
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But yeah a gnawing sense of unease is pretty much every day on this boat, so he can move that to get at the note! What does this say?]
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There be four pieces to this weapon - the base, this something gold, and something silver. I built a base in my room, break off one of the posts of the bed.
I suspect one of the other pieces is elsewhere on the boat, and the third somewhere in the room where you will face him. When he is defeated and weakened, and only then, assemble the pieces and the staff will tell you what to do.
Under no circumstances should one person hold all three component pieces at once until you assemble it.
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The base is in his room... that's probably where Flayn and Zaveid are; he'll go check with them in a bit. Anything else interesting about the note or the room here?]
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Anyway, he is going to head on over to check what Flayn and Zaveid have found, buuuuut first he's gonna go investigate the bed - should I move that investigation over there or just continue here?]
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Looks like one of the legs has been carved weirdly, yeah! The bottom looks pretty narrowed down, might make a good break point. ]
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Good job, Yeager! Area clear! ]
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When you hold it, you are slightly more aware of the copper hat in your pocket, and its strange aura. ]
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