Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2020-04-06 02:34 am
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WEEK 1
Well, you've now met the brains of the operation, as well as the shockingly nice-looking young lady in charge of day-to-day business. Now all that's left is to get used to your accommodations - there's 24 other people in similar shoes to yours to meet in this building, you know! And who knows how much longer you might have them...
The daily routine in the facility quickly becomes obvious - the only way to tell time moment to moment is to check the strange device The Professor gave you, but at the same time every day the lights in and out of the facility go up, and at the same time every night they go down. Otherwise, it's almost maddening sometimes, how little happens in here. At least you have a few rooms with enough to hopefully keep you occupied. Who knows what secrets they might hold? And there's always that vending machine, if you can find something that fits in the coin slot...

MONDAY | TUESDAY | WEDNESDAY | THURSDAY
FRIDAY | SATURDAY
[ ooc: Welcome to Peace Week! Enjoy it while it lasts. Remember, office hours for The Professor's Assistant are over here if you're interested, while regains can be deposited over here! ]
The daily routine in the facility quickly becomes obvious - the only way to tell time moment to moment is to check the strange device The Professor gave you, but at the same time every day the lights in and out of the facility go up, and at the same time every night they go down. Otherwise, it's almost maddening sometimes, how little happens in here. At least you have a few rooms with enough to hopefully keep you occupied. Who knows what secrets they might hold? And there's always that vending machine, if you can find something that fits in the coin slot...

MONDAY | TUESDAY | WEDNESDAY | THURSDAY
FRIDAY | SATURDAY
[ ooc: Welcome to Peace Week! Enjoy it while it lasts. Remember, office hours for The Professor's Assistant are over here if you're interested, while regains can be deposited over here! ]
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I'm doubting another thief is going to turn me in... Therion, right?
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That's me. And it's not as though there's anyone here to turn either of us in to.
[He approaches, turning his curiosity to the door.]
I've never even seen something like this. Are doors like these common, where you're from?
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Not like this specifically, but vault doors like this baddy are usually all the rage above water.
[He lets Theroion approach, crossing his arms contemplatively.]
The way I see it, there could be some serious loot behind this thing... or a way out.
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[Gems? 500 leaves. Boots? 50. A secure escape route? Priceless.]
But we got in here somehow. This one's as likely a locked door as any.
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[Gems and money can come first, but if it comes after an escape? Even better.]
Sure is the likely case then, unless you caught any other mysterious doors hanging around here?
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Have you?
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[He's quiet for a while, considering, and then he bobs his head towards the locked door behind them--not the vault, but the one on the south side of this space, near the vending machine.]
There's that unmarked space on the map. The one between that other locked door and the room with the grey machine.
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Hey, look at that. Now you're thinking. Something tells me all that space isn't reserved just for a vending machine.
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...I admit I'm at a disadvantage here. It's hard to find what's out of place when nothing's familiar.
[They still use warded locks in Orsterra, like, damn. What's he even supposed to do here?]
But I'll keep looking with my methods. If yours turn up anything, will you let me know?
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[It always sounds like a joke, but he's genuinely curious.]
Sure. I'll let you know if anything strange pops up. Us thieves should stick together.
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[He spreads his arms a bit to indicate the facility--the walls, the lights, the ocean outside the windows. Come on, Sly, he's dressed like a waif lost from the local Renaissance festival.
It's actually the last bit, though, that makes him shift his weight back slightly, then close his eyes with short sigh.]
No promises. I've learned to work alone. I think we'll be able to confirm each other's discoveries, that's all.
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[Hm. He does look a bit like he fell out of that English village from the 1300s Sly went to.]
Hey, you never know what's possible until it happens. For instance, I didn't think it was possible that I'd get kidnapped yesterday.
[When you're hanging in ancient egypt, how can you?]
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Can't visit what I don't know exists, then. If I knew of one, maybe I would.
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"Bolderfall". That's a place I've never been to.
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I'd imagine "Paris" or "Egypt" don't ring any bells for you, either.
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[That's how it be in this biz.]
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Well, looks like we're both going to be learning new things.