Unknown Seas Mods / NPCs (
bathymetric) wrote in
unknownseas2021-03-26 10:35 am
Entry tags:
FINAL INVESTIGATION
Good morning, passengers. You've made landfall.
The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:
"Don't take too long! We have business in that lighthouse, you and I."
Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.
"And Jones! Head to your ship and ready the crew for when this is over."
Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.
With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.
But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...
The ship arrives at the shore of the island early in the morning, suddenly grinding to a halt for the first time in weeks. A ramp is lowered directly onto the beach, and The Captain almost immediately hops down it, laughing the whole while as he does. Jones stands on the ship, not following, and The Captain addresses you:
"Don't take too long! We have business in that lighthouse, you and I."
Without another word, The Captain heads towards a path on the beach that heads lighthouse-ward, but not before turning back again.
"And Jones! Head to your ship and ready the crew for when this is over."
Jones seems... not quite content to do this, whatever it is, but after a minute or so for any last conversation, he vanishes into a wall.
With both of your captors no longer on board, the ship is quiet. Its engines are stalled, the journey over. If you wish to survive the day, you're going to have to go onto that island and face The Captain once and for all.
But first... there are some areas you definitely haven't explored yet! If you're going to go in with all the information you need, might be time to take advantage of this situation...

AREA 3 - THE THEATRE (BACKSTAGE)
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So aside from the organ, what all does this place have to take a look at? Yeager's going to dump his stuff off near the entrance, though he's keeping his massive scythe with him.]
Let's get started, ja?
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Less dusty and actually lit by a light in the ceiling are the chair and table over at the other end of the room ]
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And speaking of those, what's going on back here?]
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But the table and chair do look decently used, compared to the dust in the rest of the room. And there's a book on the table! ]
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It’s a really intimidating volume… luckily there’s a bookmark partway through! ]
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The strong smell of salt and wood in the air tells you who this room probably belongs to. ]
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Guess we know where he spent at least some of time.
[Okay, well... he's going to take a look at the bed, because while Zaveid is an earth spirit, he does still need some amount of sleep.
Does it look slept in? Untouched? Is it perhaps not a bed at all but a very realistic painting of one?]
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Does it look like it's covered in dust?]
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There are, however, a few slightly less dusty empty bottles on it. ]
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cw alcohol
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cw alcohol
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...What do you think he's been hiding back here? This entire time he hasn't acted like this was his choice, after all.
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I wonder if Mister Davy Jones left anything behind for us.
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AREA CLEAR